Author / Doug

    Loading posts...
  • Weekend at Bernie’s

    Whew – it’s been a while, blog! Here in CPH, the lot of us have been busy. Too busy, even. Hopefully we’ll have something to show for it soon. Stay tuned! Meanwhile, you may have noticed that we’ve added Bernie Schulenburg’s Where is my Heart? to our list of featured games. Welcome to the collective,…

  • Nifflas in Copenhagen!

    Our friend Nifflas, game designer extraordinaire, was in Copenhagen this month for the Nordic Game Jam. He also gave a fantastic lecture at IT University of Copenhagen’s Spring 2010 Game Lecture series.  Recorded in all its glory, here: Game Lecture Series – Episode 1: Nicklas Nygren from itucph on Vimeo.

  • Half-Minute Hero

    At the Nordic Game Jam this past year, one of the constraints was that the game take only five minutes. We decided to run with that constraint by choosing the genre least likely to make sense in such a time frame – the MMORPG. It was an obvious joke, but still a fun one. Thus…

  • No More Sweden (Part 2): “R-Type almost pi”

    Four months later?! Sure, No More Sweden 2009 happened all the way back in July, but after my most recent lecture on abusive game design, I realized I had forgotten to blog about R-Type 3.141592653589793238469 (also known as “R-Type almost pi”). Well, here we go. Better late than never, right? As I wrote back in…

  • Gestural Gameplay, The Right Way (Part 1)

    So, we just submitted grant applications (to both DFI’s New Danish Screen and Nordic Game’s Development Support) to fund the continued development of Face-off in the Magic Circle. Wish us luck! In our application(s), we argued that Face-off is not just a promising design idea, but also a promising business idea. Make no mistake; the…

  • Train Mafia, CPH Edition

    This week Lau and I finally ran Train Mafia here in Copenhagen, on the Metro! We started at Islands Brygge, went down to Vestamager, rode all the way to Vanløse, and then ended back at Islands Brygge.

  • No More Sweden 2009 (Part 1)

    Dajana, Lau, and I just got back from Malmo, where we spent a delightful weekend jamming out (both figuratively and literally) at the second annual No More Sweden. Our goal was to meet all the Swedish indie developers, and also to put in an appearance for the Copenhagen game development scene. Mission accomplished! Well, at…

  • Welcome!

    Welcome to our blog! We’re working on so many projects these days that we figured we should setup a way to broadcast updates to our friends, colleagues, and the general public. So, we’ll be using this space to blog about our games, our research, and other cool projects from Copenhagen and beyond. The content may…