Author / Sabine

Sabine is a cultural researcher and game designer from Vienna, Austria

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  • We have cake: A summer visit at Vienna’a zamSpielen Café

    Vienna is Europe’s capital of elaborate cake and intricate coffee (to order it correctly, you need a tutorial). So it’s only a matter of time until game cafés become a thing there. Thanks to the zamSpielen collective (zamSpielen = Austrian “playing together”), this is happening as we speak. Here are some early summer impressions.

  • Let’s get physical: A recap of the 4th Lyst Summit

    For its fourth edition, the Lyst Summit & Game Jam anchored in a well-known harbour of Copenhagen. Most of the action happened on top of, inside and around “Love Boat” MF William Jørgensen. In traditional fashion, Lyst was kicked off by a one-day summit during which a selection of inspirational talk-bites were served. Why haven’t game designers…

  • Gotland Game’s most wacky custom controllers

    Gotland is a Swedish island-province full of sheep and medieval architecture. It also houses one of Europe’s oldest game design programs, Gotland Game, which organises the annual Gotland Game Conference. From May 28-30, the campus is crowded with educators, industry folks and (prospective) students. I get the impression that there’s some real exchange happening here:…

  • Turn your fears into a game: Soteria

    We are all brave in the context of games – or at least braver than in real life – because we know nothing can really happen to us. (Doris Rusch) As our experimental platform of choice, we can use games to send players off into alternate universes, make them strike power poses and do epic…

  • Lyst on the Rocks

    written by Ida Toft and Sabine Harrer Soaked in love, smiles, and comfortably overstimulated, we returned from this year’s Lyst Summit and Game Jam. We noticed quickly that Lyst’s mission to “celebrate Love, Romance, and Sex in Games”, had caught on: These were some rather flirty, rousing  48 hours. In what follows, we’ll report from our experience…

  • Going in Deaf: Post-Mortem of The First Roger Corman Jam

      On a sunny spring afternoon in Copenhagen, a bunch of game makers got together to do something else. Something weird, unexpected, maybe scary. During the very First Roger Corman Jam we were handed a silenced 1-2 minute trailer by the legendary B-movie director and had four hours to rescore it. The day ended with…

  • Dark Room Sex Game: Hip Edition

      OR WHAT HAPPENED AT THE PIXELPORNO 0.2 EXHIBITION IN LINZ Days are getting darker, blog posts successively more nostalgic. This time, we’re remembering our trip to the Pixelporno 0.2 exhibition in Linz (AT) where we gave a talk on intimate design, showed Cunt Touch This and ran Dark Room Sex Game for a night.…

  • Games Beyond Washing Machines

    So some of us went to the Philosophy of Computer Games Conference (PCG) in Berlin, and participated as presenters, panelists, and audience. What an opportunity to not only discuss how to philosophise with video games, and how games turn us into colonialists, but to catch up with old CphGC friends dispersed around the world (Amani Naseem, now living…