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	<title>Copenhagen Game Collective &#187; Analysis</title>
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	<link>http://www.copenhagengamecollective.org</link>
	<description>Games, research, and other cool projects from Copenhagen and beyond</description>
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		<item>
		<title>Grapefrukt and Petri present: Platformer Physics!</title>
		<link>http://www.copenhagengamecollective.org/2011/05/23/grapefrukt-and-petri-present-platformer-physics/</link>
		<comments>http://www.copenhagengamecollective.org/2011/05/23/grapefrukt-and-petri-present-platformer-physics/#comments</comments>
		<pubDate>Mon, 23 May 2011 00:13:24 +0000</pubDate>
		<dc:creator>Doug</dc:creator>
				<category><![CDATA[Analysis]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Lectures]]></category>
		<category><![CDATA[Nordic Game]]></category>

		<guid isPermaLink="false">http://www.copenhagengamecollective.org/?p=1990</guid>
		<description><![CDATA[This video is so much fun that it deserved its own post. At Nordic Game Indie Night, our friends Martin Jonasson and Petri Purho used upcoming indie game Cobalt by Oxeye Game Studio as an excuse to launch into a detailed lecture on physics in platformer games. Lau and I make a guest appearance. Enjoy!]]></description>
		<wfw:commentRss>http://www.copenhagengamecollective.org/2011/05/23/grapefrukt-and-petri-present-platformer-physics/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>On GIRP, Birds, and Abusive Game Design</title>
		<link>http://www.copenhagengamecollective.org/2011/04/10/on-girp-birds-and-abusive-game-design/</link>
		<comments>http://www.copenhagengamecollective.org/2011/04/10/on-girp-birds-and-abusive-game-design/#comments</comments>
		<pubDate>Sat, 09 Apr 2011 23:21:03 +0000</pubDate>
		<dc:creator>Doug</dc:creator>
				<category><![CDATA[Academic]]></category>
		<category><![CDATA[Analysis]]></category>
		<category><![CDATA[Indie Games]]></category>

		<guid isPermaLink="false">http://www.copenhagengamecollective.org/?p=1890</guid>
		<description><![CDATA[Here at the office, we&#8217;ve been obsessed with GIRP, a brilliant new online game by Bennett Foddy. And fuck! After 34 minutes of careful keyboard calisthenics, I was finally grabbing for my prize &#8211; the very last ledge &#8211; only to have the fucking bird beat me to it. Thing is, I think I might [...]]]></description>
		<wfw:commentRss>http://www.copenhagengamecollective.org/2011/04/10/on-girp-birds-and-abusive-game-design/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Erotic Game Tip: Players Who Suit Chat Roulette</title>
		<link>http://www.copenhagengamecollective.org/2010/08/04/players-who-suit-chat-roulette/</link>
		<comments>http://www.copenhagengamecollective.org/2010/08/04/players-who-suit-chat-roulette/#comments</comments>
		<pubDate>Wed, 04 Aug 2010 07:31:07 +0000</pubDate>
		<dc:creator>Lau</dc:creator>
				<category><![CDATA[Analysis]]></category>
		<category><![CDATA[Erotic Games]]></category>

		<guid isPermaLink="false">http://www.copenhagengamecollective.org/?p=1155</guid>
		<description><![CDATA[Do you play chat roulette? I think it&#8217;s a great erotic game. Before you judge me as a pervert (too late?) let me elaborate a bit on that statement. One of the pinnacles of good game design is a game that can be played in many ways where the players co-design and shape their own [...]]]></description>
		<wfw:commentRss>http://www.copenhagengamecollective.org/2010/08/04/players-who-suit-chat-roulette/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The craziest soccer match ever played</title>
		<link>http://www.copenhagengamecollective.org/2010/07/04/the-craziest-soccer-match-ever-played/</link>
		<comments>http://www.copenhagengamecollective.org/2010/07/04/the-craziest-soccer-match-ever-played/#comments</comments>
		<pubDate>Sun, 04 Jul 2010 20:30:20 +0000</pubDate>
		<dc:creator>Doug</dc:creator>
				<category><![CDATA[Academic]]></category>
		<category><![CDATA[Analysis]]></category>

		<guid isPermaLink="false">http://www.copenhagengamecollective.org/?p=1103</guid>
		<description><![CDATA[It&#8217;s been a quiet week for Copenhagen Game Collective. The whole gang has been away at Roskilde Festival &#8211; everyone but me and Bernie, that is. To fill the time, we&#8217;ve been watching the World Cup. Yes, this year&#8217;s tournament has been full of drama. But even this World Cup can&#8217;t compare to this insane [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Kital, Natnect, Kinect</title>
		<link>http://www.copenhagengamecollective.org/2010/06/25/kital-natnect-kinect/</link>
		<comments>http://www.copenhagengamecollective.org/2010/06/25/kital-natnect-kinect/#comments</comments>
		<pubDate>Fri, 25 Jun 2010 14:26:17 +0000</pubDate>
		<dc:creator>Lau</dc:creator>
				<category><![CDATA[Analysis]]></category>

		<guid isPermaLink="false">http://www.copenhagengamecollective.org/?p=1064</guid>
		<description><![CDATA[Let me tell you about Kinect. I just spend a week in Los Angeles during E3 and had a blast hanging out with new and old friends. We were invited by IndieCade and showcased B.U.T.T.O.N at their curated exhibition in the West Hall. I didn’t spend much time at E3 away from the IndieCade booth, [...]]]></description>
		<wfw:commentRss>http://www.copenhagengamecollective.org/2010/06/25/kital-natnect-kinect/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Biweekly Erotic Game Tip: Super Strip Fighter IV</title>
		<link>http://www.copenhagengamecollective.org/2010/06/14/biweekly-erotic-game-tip-super-strip-fighter-iv/</link>
		<comments>http://www.copenhagengamecollective.org/2010/06/14/biweekly-erotic-game-tip-super-strip-fighter-iv/#comments</comments>
		<pubDate>Mon, 14 Jun 2010 13:02:27 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
				<category><![CDATA[Analysis]]></category>
		<category><![CDATA[Erotic Games]]></category>

		<guid isPermaLink="false">http://www.copenhagengamecollective.org/?p=1033</guid>
		<description><![CDATA[This week’s biweekly erotic game tip is a bit different than the last biweekly erotic game, as it is less sexy and more just plain fun in an “erotic” setting.  Super Strip Fighter IV, created by Dōjin, is a hentai fighting game parody of the popular Street Fighter series, with one obvious change: the adult [...]]]></description>
		<wfw:commentRss>http://www.copenhagengamecollective.org/2010/06/14/biweekly-erotic-game-tip-super-strip-fighter-iv/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Train Mafia, CPH Edition, Take #2</title>
		<link>http://www.copenhagengamecollective.org/2010/05/06/train-mafia-cph-edition-take-2/</link>
		<comments>http://www.copenhagengamecollective.org/2010/05/06/train-mafia-cph-edition-take-2/#comments</comments>
		<pubDate>Thu, 06 May 2010 00:15:12 +0000</pubDate>
		<dc:creator>Doug</dc:creator>
				<category><![CDATA[Analysis]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Train Mafia]]></category>

		<guid isPermaLink="false">http://www.copenhagengamecollective.org/?p=795</guid>
		<description><![CDATA[In honor of Markus and Jaakko being in town, we decided to run Train Mafia on the CPH Metro for a second time. Witch hunt! This time around, the citizens won. But it went right down to the wire &#8211; to the final three. Exciting! The second game (on the &#8220;loser train&#8221;) was affected by [...]]]></description>
		<wfw:commentRss>http://www.copenhagengamecollective.org/2010/05/06/train-mafia-cph-edition-take-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Weekly Music Tip, May 2 2010: Noby Noby Boy OST!</title>
		<link>http://www.copenhagengamecollective.org/2010/05/02/weekly-music-tip-may-2-2010-noby-noby-boy-ost/</link>
		<comments>http://www.copenhagengamecollective.org/2010/05/02/weekly-music-tip-may-2-2010-noby-noby-boy-ost/#comments</comments>
		<pubDate>Sun, 02 May 2010 19:20:09 +0000</pubDate>
		<dc:creator>Doug</dc:creator>
				<category><![CDATA[Analysis]]></category>
		<category><![CDATA[Music]]></category>

		<guid isPermaLink="false">http://www.copenhagengamecollective.org/?p=760</guid>
		<description><![CDATA[The Noby Noby Boy OST was finally released to iTunes this past week! Noby Noby Boy was my very favorite &#8220;game&#8221;  of 2009 &#8211; in no small part because of the music. On the surface of things, the game is very lighthearted and chaotic. Indeed, inflicting chaos on tiny digital worlds is the entire point. [...]]]></description>
		<wfw:commentRss>http://www.copenhagengamecollective.org/2010/05/02/weekly-music-tip-may-2-2010-noby-noby-boy-ost/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tobias Wrigstad at ITU</title>
		<link>http://www.copenhagengamecollective.org/2010/04/09/tobias-wrigstad-at-itu/</link>
		<comments>http://www.copenhagengamecollective.org/2010/04/09/tobias-wrigstad-at-itu/#comments</comments>
		<pubDate>Fri, 09 Apr 2010 22:20:08 +0000</pubDate>
		<dc:creator>Doug</dc:creator>
				<category><![CDATA[Analysis]]></category>
		<category><![CDATA[Lectures]]></category>

		<guid isPermaLink="false">http://www.copenhagengamecollective.org/?p=636</guid>
		<description><![CDATA[A few weeks ago, Tobias Wrigstad spoke at ITU and delivered a fascinating (and provocative!) lecture on intentionally uncomfortable role-playing games. The lecture was titled: &#8220;This will sting a little: Why worthwhile and meaningful does not imply fun&#8221; It&#8217;s most certainly worth viewing! Here&#8217;s the recording, brought to you by the good people at ITU&#8217;s [...]]]></description>
		<wfw:commentRss>http://www.copenhagengamecollective.org/2010/04/09/tobias-wrigstad-at-itu/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>No More Sweden (Part 2): &#8220;R-Type almost pi&#8221;</title>
		<link>http://www.copenhagengamecollective.org/2009/11/06/no-more-sweden-part-2-r-type-almost-pi/</link>
		<comments>http://www.copenhagengamecollective.org/2009/11/06/no-more-sweden-part-2-r-type-almost-pi/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 00:03:26 +0000</pubDate>
		<dc:creator>Doug</dc:creator>
				<category><![CDATA[Analysis]]></category>

		<guid isPermaLink="false">http://www.copenhagengamecollective.com/?p=315</guid>
		<description><![CDATA[Four months later?! Sure, No More Sweden 2009 happened all the way back in July, but after my most recent lecture on abusive game design, I realized I had forgotten to blog about R-Type 3.141592653589793238469 (also known as “R-Type almost pi”). Well, here we go. Better late than never, right? As I wrote back in [...]]]></description>
		<wfw:commentRss>http://www.copenhagengamecollective.org/2009/11/06/no-more-sweden-part-2-r-type-almost-pi/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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