»Making is fundamental to what it means to be human. We must make, create, and express ourselves to feel whole. There is something unique about making physical things. Things we make are like little pieces of us and seem to embody portions of our soul.« The Maker Movement Manifesto
The faint smell of burnt wires finding its way up your nose tells you that you’re at the Alt Ctrl game jam. This is where anything goes that abandons traditional user interfaces in games. Fancy making a remote-controlled tentacle? In the mood for designing a game featuring pacifiers on strings? Ready to knit a wrapping for a flex sensor? In an age where the wristwatch is smart and the internet is full of things that come with built-in gyroscopes, the possibilities of play are endless.
Spanning just two physical locations (Copenhagen and Skopje) and all virtual dimensions (online), the Alt Ctrl game jam is a comparatively small jam. Having taken place for the first time in 2012*, it is also fairly young. John Gavin Polson, one of the hosts of Alt Ctrl jam once said that “Games often feel as if they are built around the ways people can interact with them.” and he’s definitely right in that. Interaction is the part of the game that is closest to the player. One of the best recent examples of alternative controller games is Line Wobbler, which recently won the Game Design award at IndieCade**. Copenhagen Game Collective has been experimenting with alternative controllers since before the jam was around and continues to do so, as manifest in VIRTUAL INTERNET HACKER VR, DARK ROOM SEX GAME, MITT ROWDY and other projects.