Copenhagen Game Collective loves virtual reality.
Copenhagen Game Collective loves game jams.
Copenhagen Game Collective loves IndieCade.
- Dark Room Sex Game
- 5 Minute MMORPG
- Train Mafia
- Game Studies Card Game
- Where is my Heart?
- Fuck You, It’s Art!
- Monkey See, Monkey Mime
- Johann Sebastian Joust!
- Danish Clapping Game
- Brutally Unfair Knytt
- The Human Reconfigured
- Escape from the Dark Void
Copenhagen Game Collective loves virtual reality.
This year we’re going to Roskilde Festival to have fun and show some games.
We are going to show some of our games, while some of us are helping Invisible Playground with one of their more physical installation piece games; Giant Starfish Kraken, while some of us are helping out Die gute Fabrik of JS Joust fame with their games and installations (they have a game you play on trampolines!). We are looking forward to seeing the babycade being utilised for what it was intended and to show are physical games on it, together with some local multiplayer games. We are also showing our award winning “art game” Ervax to the festival audience. Going from high brow art exhibition to Roskilde Festival is going to be an interesting shift.
Besides our own games, we are also guest showcasing one of the Nordic Game Indie finalists’ local multiplayer game; the ever so funny Stikbold, which will be playable on the babycade with flying whale and all!
Where are all these shenanigans, you ask? Well, look for Game City, we will be in, and around that area.
Go inside and read about the games we’re bringing »
The weekend has passed and so has the festival. We have had great response and a lot of fun running this festival. There were so many cool game talks people, boardgame people and cool game designers running their street games.
I even had a friend not usually associating with games being there with his two little daughters having a lot of fun spying on people for speed guerilla gardening and creating hummingbirdmen. Great to see this kind of involvement too.
Not so long ago, most of us went to The Exile Game Jam. Well, we were hosting it after all. It is the bestest game jam of them all. I had brought some whiskey, a western board/card game (Bang!) and some magnets (yes, ol’ school magnets) and was all set. I wanted to create a game around at least one of those items (and at least use one of them for the idea generation. Whiskey proved to be good for that!). I was in a great group together with Amani Naseem, and we didn’t just end up making one game, we made two. One of them was fun, the other one was seriously fun! Here is a little preliminary video of the seriously fun game:
I had recently found out that the Playstation Move Controllers have a magnetometer in them! In other words: PS Move Controllers can detect magnetic fields.
Many of us at the Game Collective are going to and hosting this Game Jam. We think that it is a great way to realize and to form ideas as well as socialize and build networks. It was at the last exile game jam that we developed Idiots attack the Top Noodle together with many other silly Kinect games (like Bitchslap and Ninjas don’t shoot). This is also where Tim Garbos developed his beautiful and weird game jam-winning photon boy game.
Social game jam and playing/making party games (Wednesday)
More Game Jam (Thursday – Saturday)
Loads of social and physical folk games
Presentation and casual award show
Presentation of some game developers current projects.
At the beautiful old folk highscool Vallekilde (Højskole), Denmark
Summer is coming, and so is Distortion!
Last year we participated by just showing up and playing games, this year we are taking it up a notch as an official streethost throwing a big party.
At the party we will have all the elements that make up a great party. Cold beers, fun games, great music, happy people, and hopefully you!
A party at Distortion is a big thing and takes a lot of work, therefore we are looking for volunteers that would like to help out. The party will be held on Sønder Boulevard, Vesterbro, Friday June 1st from 5pm to 11pm.
We will have an info meeting for interested on Monday May 7th 6pm-7pm. It will be held at Pilestræde 43, 3rd floor (Art of Crime), Map. If you are not able to show up, please send us an email (email@example.com) if you are interested in helping out anyway.
If you know of anybody that might be interested, please invite them for the info meeting.
What we need help with is:
- Detailed planning of the party
- Help for setting up games.
- Help for running the games during the night.
- Packing up after the event.
- If you have your own idea for inclusion
If you have any question, don’t hesitate to contact us on firstname.lastname@example.org.
Last week a few of us went to see Recoil performance group’s new performance: Living Room. We’ve also seen their previous performances such as Fuck You Buddy and we will continue to follow them in the future.
While everybody was at the Game Developers Conference in SF, having fun and receiving awards, we were also having fun with a talk about prototypes and experimental games. We were invited by Shareplay to give a talk about our work. The talk was titled “from protoype to production”. Shareplay is a transmedia venture interested in the development of the future media sector. That means they have some capital for thing like this. Which is pretty good for Northern Jutland and the gaming scene there.
The actual location for the talk was in a bar called Viva La Revolution. It was kind of a small and cozy setting, which led the mind towards a small smoke filled underground NYC comedy club. Perfect setting for showing experimental and ridiculous games. And of course, there was beer, which also helps to set the mood. In that sense, it really differentiates itself from the Copenhagen version of the Spilbar, which is more geared toward formal talks and professional networking. The Spillbar 9000 takes another approach and creates a more casual environment that should help the networking. It was even more evident, since, as mentioned, it was during GDC. So they audience was mostly students and less people in the game industry.
At yesterday’s Melbourne IGDA night we started an impromptu round of the Danish Clapping Game. It caught on and suddenly we played in threes and fours. Now, (the day after) my legs are red and sore from the hard clapping I did to win each and every game (it may or may not be true that I have done so).
Last month I threw my third annual July 4th BBQ here in Copenhagen. This year, we were joined by my friend Heather (a fellow token American here in Scandinavia!) as well as Swedish indie peeps Christoffer, Martin, and Erik.
- RT @joonturbo: canabalt 100p https://t.co/vSiTYBhUad 10:15PM - 8 Mar 2014
- If you are based in the Nordic region don't forget to submit your game to Nordic Game Indie Night: http://t.co/SRr941kI2y 08:49AM - 26 Feb 2014
- We are proud to announce the Open Call for Games for Nordic Indie Game Night 2014. Read more on our blog! http://t.co/olhWE2Usf6 12:18PM - 21 Feb 2014