We often forget to look around in the cities we live in because we are too preoccupied with our errands. We just transfer from A to B, not looking around, absorbed in our minds or mobile phones. It is only when we come to a new exciting place that our sense of exploration awakens. Suddenly everything is new and interesting. This happens often when we go for a vacation and explore a new city with its mysterious crooks and nooks, different smells and colours. The good news is that it is not necessary to go to Berlin or New York to explore something new. It is enough to just slow down and look around.
- Dark Room Sex Game
- 5 Minute MMORPG
- Train Mafia
- Game Studies Card Game
- Where is my Heart?
- Monkey See, Monkey Mime
- Johann Sebastian Joust!
- Danish Clapping Game
- Brutally Unfair Knytt
- The Human Reconfigured
- Escape from the Dark Void
- Safer Space
- All submissions
W00t started three years ago, as a collaboration between Indgreb, Vallekilde Højskole and Copenhagen Game Collective. During these three years, we have created what we think is Copenhagen’s three most beautiful and interesting play festivals. Needless to say, we are proud to have been part of this.
It is now time for us to put our efforts and energy in other projects. There are a lot of ideas, projects and passions within the collective that are waiting to be cared for. We are excited, so stay tuned!
Right now we can reveal that we will continue our efforts in creating a creative, inspiring and welcoming environment for experimental game making.
For the coming spring, however, we are, first of all, looking forward to focus our energy on “just” three projects: NGIN, Lyst Summit and Exile Game Jam, and perhaps have time to breathe and enjoy some beers in a park in between.
Apart from this you will see some changes here on the blog. We are doing quite a lot of activities, but have been very quiet about them. That is about to change. We have vowed to be more active here on the blog and you will read a lot of our escapades, new announcements and the many thoughts we have. So look forward to that.
We thank Vallekilde Højskole and Indgreb for the three
years of collaboration and wish them all the best for their future projects.
So w00tbye, see you later and hello to new stuff!
Our bodies might have moved from Vartiosaari, the Finnish fairytale island, ticks, amazing people, crazy game ideas and freezing nights in tents, but our hearts and minds are still lingering at Lyst 2015 in Helsinki.
This year’s Lyst was the first Lyst co-organized by our Scandinavian network.
We held our Symposium in Helsinki city center in the cosy WHS Teatteri Union, and the game jam was held on the beautiful island Vartiosaari, just outside Helsinki city center.
Thinking back at Lyst now, I can’t say anything else than it was really amazing. I can’t think of one thing that was not great! On so many levels: Speakers, food, people, games… It was the first time for someone from Copenhagen Game Collective and Game Girl Workshop to come together and organize something like this, and we were quite nervous. Especially taking the topics into account: Romance, love and sex in games. It felt like so many things could go wrong, on so many levels.
Patrick Jarnfelt from CphGC and I, Andrea Hasselager from Game Girl Workshop first started collaborating on the iPad game Moontide (still in production), an abstract game that emotionally follows the female cycle. We quickly found out that we were a dynamic duo, and when Patrick told me about the idea that had been circulating around Copenhagen Game Collective for a while: A game jam about relationships emotions, and sex, I was like ’Let’s do it!’ CGC had been a bit hesitant about doing it, because of it being sensitive topics and stepping into the (important) and ongoing discussions in the games industry, right now. I guess our conclusion was: Yea, we will probably make mistakes, but if you don’t start somewhere, you will never start.
This years Play Festival: w00t is going to be blazingly fun. We are in the middle of organizing it and finding cool game designers and speakers to join us. Right now we need your games. If you have a game that could be played at w00t, please submit it to our open call here (deadline April 1st, so hurry).
Almost 2 months ago, one of my games was selected for the Wild Rumpus party in London. I was lucky enough to be able to attend, and it was everything I had hoped for. I consider myself a rookie in the Copenhagen game scene, not to mention globally, and I only found out about Wild Rumpus a year ago. For those of you who have no idea:
The Wild Rumpus brings together the best of indie mutliplayer videogames for the most unique events of crazy, exuberant, social and sometimes physical gameplay. Our games line ups turn conventional videogame culture on its head. Closer in spirit to party, playground, or even drinking games, these are all games that you can’t play at home on your own. So come along and LET THE WILD RUMPUS START! — thewildrumpus.co.uk
When we made LAZA KNITEZ!!, we designed our video game to mimick some of the affordances of a foosball table, where the social situation and space are a key part of what makes the game compelling for a broad audience. Then when we built the Buttfighter, we asked ourselves: “Can we get players of our game to stand around our video game in a public space, and can we get other people to pay attention to it?” This being our first video game, we started Googling so hard we almost poked a hole in the back of the internet. What we found was an emerging scene of independent developers feeling the same vibes. The Wild Rumpus seemed to be years ahead of anything else in terms of bringing these types of games to actual people, which is what they were intended for. They lift the burden of finding a space for people like you and me to go, where we can, at least for one night, pick up a controller and play a game of Samurai Gunn instead of a round of darts or foosball.
Not only do they provide you with the space, they do a marvelous job of curating and selecting games based on their accessibility, innovation, spectatorship, and the likelihood you’ll end up craving more.
The weekend has passed and so has the festival. We have had great response and a lot of fun running this festival. There were so many cool game talks people, boardgame people and cool game designers running their street games.
I even had a friend not usually associating with games being there with his two little daughters having a lot of fun spying on people for speed guerilla gardening and creating hummingbirdmen. Great to see this kind of involvement too.
At our third day here we wanted to get to know the local culture more. We wanted to hear some local fairytales and folk stories. That’s why we arranged a get-together with some of the locals at a café on a Malé suburb – Villingili (it’s on another island, and you have to take a ferry to get there, but yes, it’s a “suburb”).
Telling stories to a crowd can be a bit daunting if you’re not used to it. I remembered a classic danish parlour game that my friend Anders Børup taught me. It is a collaborative storytelling game where people take turns at saying a word that is attached to the current sentence and then it goes around in a circle. Anyone can always end the sentence by saying “full stop” instead of a word, which then changes the direction and begins a new sentence. It is best played fast and to a specific rhythm. This forces people to not over-think and makes it more silly and fun.
Here is a sentence we built that I really love. It’s a bit non-sensical and aaaalmost poetic:
“Malé is unpleasantly humid, yes, this will destroy mother earth if we want all the passionfruit all in one mouthful.”
The last couple of days we have been settling in. Getting to know the “island time” and meeting local people and Amani’s family. All very nice people.
I got to play a game with the locals that they claim is the predecessor of the other games in the same variant. The game is called Ohlvalhu Gondi and is a type of Kalaha/Mancala and is played sea shells called cowrie. The cowrie used to be their currency, so playing this game would have an element of gambling involved. The cowrie is also depicted on their really beautiful paper money as a legacy of their history.
Yay! We got invited to participate in this cool game design trip to the Maldives.
Amani Naseem of the Collective has invited a group of international game designers to go and design games and make playful events in the capital city of the Maldives, Malé. We will work with key artists, thinkers and organizers in the Maldives and create a playful event in the public spaces of Malé.
There are more reasons why we go to the Maldives of all places in the world. Firstly; Amani is from there. She has family there.and knows a lot of the local community. Secondly, Amani was invited to join the Maldivian pavilion for this year’s Venice Biennale and decided to invite designers to do collaborative game design events in the Maldives and in Venice.
- RT @martinpi: It's time to look back at 2015 for @CphGC. Not a good innocence score that year. https://t.co/LjoNpFXAvS https://t.co/rnvQ2tA… 11:09PM - 1 Jan 2016
- RT @thehouseofindie: Help us fund Screenshake 2016 https://t.co/A6DCRxQYcm, the international indie games festival in Antwerp, Belgium. htt… 10:19AM - 9 Dec 2015
- Our own @timgarbos made a game and it is very special! It is Progress and it's out today https://t.co/0w9XAavBvA https://t.co/yCuxnXCaAW 05:15PM - 5 Nov 2015