We’re going to the Maldives – Boat, water and island games

Read about the background of this trip here.

At our third day here we wanted to get to know the local culture more. We wanted to hear some local fairytales and folk stories. That’s why we arranged a get-together with some of the locals at a café on a Malé suburb – Villingili (it’s on another island, and you have to take a ferry to get there, but yes, it’s a “suburb”).

Telling stories to a crowd can be a bit daunting if you’re not used to it. I remembered a classic danish parlour game that my friend Anders Børup taught me. It is a collaborative storytelling game where people take turns at saying a word that is attached to the current sentence and then it goes around in a circle. Anyone can always end the sentence by saying “full stop” instead of a word, which then changes the direction and begins a new sentence. It is best played fast and to a specific rhythm. This forces people to not over-think and makes it more silly and fun.

Here is a sentence we built that I really love. It’s a bit non-sensical and aaaalmost poetic:

“Malé is unpleasantly humid, yes, this will destroy mother earth if we want all the passionfruit all in one mouthful.”

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We’re going to the Maldives – first days

Read about the background of this trip here.

The last couple of days we have been settling in. Getting to know the “island time” and meeting local people and Amani’s family. All very nice people.

I got to play a game with the locals that they claim is the predecessor of the other games in the same variant. The game is called Ohlvalhu Gondi and is a type of Kalaha/Mancala and is played sea shells called cowrie. The cowrie used to be their currency, so playing this game would have an element of gambling involved. The cowrie is also depicted on their really beautiful paper money as a legacy of their history.


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We’re going to the Maldives – day 0

Yay! We got invited to participate in this cool game design trip to the Maldives.

Amani Naseem of the Collective has invited a group of international game designers to go and design games and make playful events in the capital city of the Maldives, Malé. We will work with key artists, thinkers and organizers in the Maldives and create a playful event in the public spaces of Malé.

Image courtesy of Ida Marie Toft

There are more reasons why we go to the Maldives of all places in the world. Firstly; Amani is from there. She has family there.and knows a lot of the local community. Secondly, Amani was invited to join the Maldivian pavilion for this year’s Venice Biennale and decided to invite designers to do collaborative game design events in the Maldives and in Venice.

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Urban Games Festivals; Puddle Peddler and the Idiot’s game

Last weekend we were at the PlayPublik festival in Berlin, hosted by the amazing Invisible Playground. It was a blast, and we got to showcase a new version of Idiots attack the Top Noodle! We also tried to showcase one of our new creations: The Puddle Peddler. I say “tried” because we just could not get it running. Like with any other technology; when you add layers of complexity, the risk of failure increases. But though we didn’t get to showcase it at this Festival, we are making it ‘sturdier’ for the next. Still, read the concept description; it’s quite an interesting game.

  • Magpies
  • Viktor playing the Idiot\'s game
  • Puddle Peddler Test Run
  • People  playing the Idiot\'s game
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  • Magpies Amani
  • Magpies
  • Magpies

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Spilbar 9000 – a talk in Aalborg – and AAAARGH!

While everybody was at the Game Developers Conference in SF, having fun and receiving awards, we were also having fun with a talk about prototypes and experimental games. We were invited by Shareplay to give a talk about our work. The talk was titled “from protoype to production”. Shareplay is a transmedia venture interested in the development of the future media sector. That means they have some capital for thing like this. Which is pretty good for Northern Jutland and the gaming scene there.

The actual location for the talk was in a bar called Viva La Revolution. It was kind of a small and cozy setting, which led the mind towards a small smoke filled underground NYC comedy club. Perfect setting for showing experimental and ridiculous games. And of course, there was beer, which also helps to set the mood. In that sense, it really differentiates itself from the Copenhagen version of the Spilbar, which is more geared toward formal talks and professional networking. The Spillbar 9000 takes another approach and creates a more casual environment that should help the networking. It was even more evident, since, as mentioned, it was during GDC. So they audience was mostly students and less people in the game industry.

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Danish Clapping Downunder

a picture of 4 people playing danish clapping

Danish Clapping Downunder


At yesterday’s Melbourne IGDA night we started an impromptu round of the Danish Clapping Game. It caught on and suddenly we played in threes and fours. Now, (the day after) my legs are red and sore from the hard clapping I did to win each and every game (it may or may not be true that I have done so).

SUPERBUTTONKOALAPARTY

We’re co-throwing a big party in Hilversum, Holland next week, as a part of the DiGRA conference!

There will lots of music and games, including a live performance by legendary turntablist/illustrator Kid Koala. Awesome! And we’ll be exhibiting five of our own party games, including a public debut of two new games – Egg Party and Pillow Time.

More info here.

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