Read about the background of this trip here.
The last couple of days we have been settling in. Getting to know the “island time” and meeting local people and Amani’s family. All very nice people.
I got to play a game with the locals that they claim is the predecessor of the other games in the same variant. The game is called Ohlvalhu Gondi and is a type of Kalaha/Mancala and is played sea shells called cowrie. The cowrie used to be their currency, so playing this game would have an element of gambling involved. The cowrie is also depicted on their really beautiful paper money as a legacy of their history.

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Many of us at the Game Collective are going to and hosting this Game Jam. We think that it is a great way to realize and to form ideas as well as socialize and build networks. It was at the last exile game jam that we developed Idiots attack the Top Noodle together with many other silly Kinect games (like Bitchslap and Ninjas don’t shoot). This is also where Tim Garbos developed his beautiful and weird game jam-winning photon boy game.
Activities:
Social game jam and playing/making party games (Wednesday)
More Game Jam (Thursday – Saturday)
Loads of social and physical folk games
Presentation and casual award show
Final Party
Presentation of some game developers current projects.
Where:
At the beautiful old folk highscool Vallekilde (Højskole), Denmark
More info:
http://exile.dk/
Signup:
http://vallekilde.dk/ugekurser/autumn-exile-game-jam/
Last weekend we were at the PlayPublik festival in Berlin, hosted by the amazing Invisible Playground. It was a blast, and we got to showcase a new version of Idiots attack the Top Noodle! We also tried to showcase one of our new creations: The Puddle Peddler. I say “tried” because we just could not get it running. Like with any other technology; when you add layers of complexity, the risk of failure increases. But though we didn’t get to showcase it at this Festival, we are making it ‘sturdier’ for the next. Still, read the concept description; it’s quite an interesting game.
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Some weeks ago, a couple of us went to the exile game jam (that we are also hosting). There, we split up and worked on different projects that all came out quite well. I had previously met up with some interesting people from Copenhagen and pledged to make a game with them using their newly obtained Brain Wave Sensor (EEG device), the MindWave. I like thinking about video games in different ways; be it different game mechanics, aesthetics or in this case novel input devices. We felt like this input device had not been utilised very well for games. Until now 
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