NGIN 2013 Finalists

We are happy to announce this years finalists for the Nordic Game Indie Night Showcase. Our jury of Copenhagen Game Collective members, as well as previous finalists have selected eight games representing the breadth and quality of the Nordic Indie Scene:

Badland, By Frogmind [Finland]

Clairvoyance, By Erik Svedang, Johannes Gotlen, Niklas Akerblad and Oscar Rydelious [Sweden]

Flowstorm, By Neat Corporation [Sweden]

The Mission, By Xavier V Lafont, [Denmark]

The Plan, By Krillbite Studio, [Norway]

Rymdkapsel, By Grapefrukt Games, [Sweden]

The Silent Age, By House on Fire [Denmark]

Stikbold, By Team Stikbold, [Denmark]

The eight selected games will be showcased Wednesday May 22nd from 18.00 at Slagthuset, Malmö. The evening is free and open to the public and will features inspirational and experimental speakers and party all night. We will release more information about the program for the evening in the following weeks, stay tuned.

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ERVAX for 2 nominated for A MAZE!

So, our little game / compositional tool ERVAX for 2 has been nominated for the Most Amazing Indie Game of 2013. We are, of course, very honoured and find it a bit daunting to see the quality and scope of the other nominees.

The competition

Before this, I only knew of three of the other nominees. I’ve played (and bought) Dear Esther and was vaguely aware that David Kanaga (of Proteus fame) had been working on some MIDI-hardware controlled project. And I’ve played Space Team once, when I happened to be in a room with enough iDevices.

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LAZA KNITEZ!! – a Nordic Game Indie Night Retrospective!!

Tommy & Mads celebrate their unexpected win. (Photo by M. Skovgaard on behalf of Nordic Game)

Sup indies!  The deadline for submitting to Nordic Game Indie Night is less than a month away.  I’m Tommy, part of the team (plus Jonatan van Hove, Mads Johansen and Jonas Maaløe) that won the Nordic Indie Sensation award last year with our game LAZA KNITEZ!! and I’m here to tell you about the awesome time we had last year.  Once I’m done explaining what a bad ass opportunity Nordic Game Indie Night is, I’m sure you’ll have to be physically restrained from immediately polishing up your game and dashing off an application, so please harness yourself sufficiently before reading on. Read more »

Exile Game Jam Fall 2012

Poster courtesy of Pernille Sihm

Many of us at the Game Collective are going to and hosting this Game Jam. We think that it is a great way to realize and to form ideas as well as socialize and build networks. It was at the last exile game jam that we developed Idiots attack the Top Noodle together with many other silly Kinect games (like Bitchslap and Ninjas don’t shoot). This is also where Tim Garbos developed his beautiful and weird game jam-winning photon boy  game.

Activities:
Social game jam and playing/making party games (Wednesday)
More Game Jam (Thursday – Saturday)
Loads of social and physical folk games
Presentation and casual award show
Final Party
Presentation of some game developers current projects.

Where:
At the beautiful old folk highscool Vallekilde (Højskole), Denmark

More info:
http://exile.dk/

Signup:
http://vallekilde.dk/ugekurser/autumn-exile-game-jam/ 

 

Erotic Game Tip: Fingle

Lau and Sebbe playing fingle

Lau and Sebbe having fun with our new favorite “erotic” game.

At one point in the collectives history we were quite keen on erotic games. Ever since some of us created the Dark Room Sex Game we saw the potential for intimate, sensual and erotic content as an interesting mechanic for social interaction in games. However most erotic games are in fact not erotic, but are with blatant graphics, feels like adolescent pandering and mostly fall into the “nerdy teenager appreciation” category. This became evident when we did research in this area for content we could use in our – at the time – bi-weekly erotic game tip. The goal was to give a tip about some interesting or novel ways erotic themes had been used in games, every other week. However, as I mentioned, there just was not enough content to do so. So we quickly abandoned this idea.  But that shouldn’t stop us from giving a tip of our hat to a studio for actually creating a game in this area that accomplishes the goal of being “erotic”, when we encounter one.

The game I am talking about is called Fingle and the company behind it; Game Oven Studio. They do not promote it as an erotic game per se. However, it is evident after playing the game and talking to Bojan Endrovski, one of the creators behind it, that intimacy plays a huge role in the game. At the nordic game jam Bojan was giving a lecture about his game and at the pre-party for the game jam, which the collective held, we got to play his game with him and talk to him a bit about the game.

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Nordic Game Indie Night Summit

We are super excited to announce the Nordic Game Indie Night Summit. Every year we have invited the developers of the finalist games to do short presentations, which has led to wonderful and colorful talks. The sessions has always been a favorite of the audience. This is why we have expanded the talking and discussing part of Nordic Game Indie Night into a regular indie night summit.

Nordic Game Indie Night kicks off the Nordic Game Conference, and it will take place Wednesday 23 May from 18.00 at Slagthuset, Malmö. The summit runs from 19.00 – 21.00 and from 21.00 there will be partying and drinking. The selected finalist games can be played all night. The evening is free and open to the public!

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NGIN 2012 Finalists

We can finally announce the finalists for this year’s Nordic Game Indie Night Showcase. Our jury of Copenhagen Game Collective members, as well as previous finalists and game critics, researchers, and developers from the Nordic region has settled on eight games representing the breadth and quality of the Nordic Indie Scene:

Amphora, by Moondrop [Norway]
Backworlds, by Juha Kangas, and Anders Ekermo [Sweden]
Back to Bed, by Team 1up [Denmark]
Blind Monk, by Christian Andersen and Toke Odin [Denmark]
Flight of the Fireflies, by Jonathan Hise Kaldma [Sweden]
Neon Zone, by House on Fire [Denmark]
The Swapper, by Facepalm Games [Finland]
LAZA KNITEZ!!, by Team Buttfighters [Denmark, US, Belgium]

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Spilbar 9000 – a talk in Aalborg – and AAAARGH!

While everybody was at the Game Developers Conference in SF, having fun and receiving awards, we were also having fun with a talk about prototypes and experimental games. We were invited by Shareplay to give a talk about our work. The talk was titled “from protoype to production”. Shareplay is a transmedia venture interested in the development of the future media sector. That means they have some capital for thing like this. Which is pretty good for Northern Jutland and the gaming scene there.

The actual location for the talk was in a bar called Viva La Revolution. It was kind of a small and cozy setting, which led the mind towards a small smoke filled underground NYC comedy club. Perfect setting for showing experimental and ridiculous games. And of course, there was beer, which also helps to set the mood. In that sense, it really differentiates itself from the Copenhagen version of the Spilbar, which is more geared toward formal talks and professional networking. The Spillbar 9000 takes another approach and creates a more casual environment that should help the networking. It was even more evident, since, as mentioned, it was during GDC. So they audience was mostly students and less people in the game industry.

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Cool stuff in Copenhagen

Last week some of us were at a couple of events that gave us the feeling that Copenhagen is a cool and thriving city in regard to indie games and interactive installations.  It also gave us renewed energy and motivation to create our own events to further expand the game culture and to have some interesting and different parties.

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Nordic Game Indie Night 2012 – Call for Submissions

Nordic Game Conference, in collaboration with the Copenhagen Game Collective, is pleased to announce the 3rd annual Nordic Game Indie Night showcase. The purpose of the showcase is to celebrate talented indie developers from around the Nordic region.

Last year’s showcase featured a mix of well-known Nordic Indies and upcoming underground hits. The audience selected winner of the event and winner of the Nordic Indie Sensation Award, Vikings on Trampolines, by Norwegian, D-Pad Studios is announced to be their next game in development after finishing their highly anticipated Owlboy.

The showcase will be curated by the Copenhagen Game Collective with help from an extended jury of previous finalists and Nordic indie developers.

Are you an indie developer based in the Nordic region? Are you working on a game that’s innovative, special, or noteworthy in some way? Or maybe it’s just really fun? We want to see it!

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