Bi-weekly erotic game tip: Space Phallus

As a token effort towards putting the bi-weekly back in the cphgc erotic game blogging, I’ve been asked to do a short post on an erotic game. Since I’m not much of an erotic gamer myself, I’ve chosen to give a short overview of a game that’s, if not erotic, at least containing some adult imagery.

The game is Space Phallus from Charlie’s Games. Trailer here:

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Rückblende, back online for download!

rueckblende

Two years ago, our very own Nils Deneken premiered his small adventure game, Rückblende, at IGF and IndieCade.

The download links have been down for a while, but Copenhagen Game Collective is happy to report that we’re now hosting the files!

Rückblende is a must-try for anyone interested in games, or atmospheric interactive environments more generally.

Nils built the entire game environment in the real physical world, as a large diorama. Then he filmed the set and layered the various “memory” sketches on top of that footage. The aesthetic effect is stunning, to say the least. Plus, the game features a very tasteful and poignant use of Billie Holiday’s “Without Your Love,” which of course won me over instantly.

In the interest of full disclosure, Nils is a close friend and a colleague. Still, I fell in love with the game even before I knew him personally. It was my favorite game at IndieCade 2008.

I see Rückblende as a kind of Geogaddi of videogames – very wistful but also very ambiguous (a little disturbing, even), filled with dark little secrets, anchored around themes of memory and childhood, and crafted with great care and attention to detail. It brings to mind some of my most memorable gaming experiences – Myst, Knytt, and The Legend of Zelda: The Wind Waker, for example.

Seriously, I can’t recommend the game highly enough. Of all the games that have had a lasting affect on me, Rückblende ranks somewhere near the top, right alongside the best of ‘em.

MonkeyDonk cleans up at Gotland Game Awards!

Gotland Game Awards
Troels and Simon accepting their award. Thanks to Jesper Taxbøl for the photo.

Congratulations (yet again!) to our very own Simon Nielsen, who just won two awards (“Best NGJ Game” and “Open And Invitation” categories) at the Gotland Game Awards!

Simon and his Nordic Game Jam team won the awards for their game MonkeyDonk. MonkeyDonk was definitely my favorite Nordic Game Jam project this year, so I’m glad to see the team get the recognition they deserve.

You can try the game here.

Yes, the game is rather similar in concept to Chris Hecker’s SpyParty, but apparently Simon and the team stumbled on the whole “Reverse Turning Test” idea all by themselves. Plus, MonkeyDonk thrives on Simon’s quirky art style!

Jay Pavlina & Super Mario Bros. Crossover

Perhaps you’ve already read about Super Mario Bros. Crossover.

Turns out the creator, Jay Pavlina, is really funny. As my friend put it, he’s kind of like the Mitch Hedberg of videogames:

Interviews with Pavlina here and here.

Check out that second link for an awesome trailer of the new upcoming character, Ryu from Ninja Gaiden.

IndieCade 2010 Submissions Due Soon

UPDATE: the new deadline is June 20.

Got a cool indie game you’ve been working on? Submit it to IndieCade 2010! Final deadline is soon soon soon.

We ourselves have attended the festival the last two years. We’re big fans. Check out my raving review of the 2008 festival, here.

Seriously, IndieCade is the place to be – don’t miss it.

Fire Nuclear Crocodile Killer

Our friend Nifflas has a new game out – Fire Nuclear Crocodile Killer:

It’s a whimsical Super Mario Bros. 2 homage, with elegant creature design and a stronger emphasis on puzzle solving. And the music is great, of course!

Best of all, the main game is free. And only a few bucks for third-party level support and the soundtrack.

Let us know if you have any recommendations on good third-party levels we should try.

Nordic Game Indie Night 2010

Nordic Game Indie Night 2010
Lau and Dajana, killin’ it on the dance floor

Two weeks ago, we curated a showcase of indie games from around the Nordic region, as a part of the Nordic Game Conference 2010. The main event, on the Tuesday night before the conference, consisted of some presentations and short talks, followed by a lively party. It was a great night!

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Kometen

Our friend Erik Svedäng just announced his upcoming iPhone game, Kometen:

Looks fantastic. And what a classy trailer! I particularly dig the music – apparently by Erik’s collaborator, Niklas Åkerblad.

Poto & Cabenga

Pogo and Cabenga

Our friends at Honeyslug have released their cute Gamma IV game, Poto & Cabenga. It’s really nice, both the artwork and the gameplay. It was my favorite of all the Gamma games!

It was great meeting Richard and Ricky in person at GDC. The duo are also working on a very cool (and ambitious) new game. Not sure when the project will finally see the light of day, but get excited, I could already tell that it’s going to be good!

Smart Kobold

The ever-formidable Jeff Lait has just released a new game, Smart Kobold. So of course I had to try it!

kobold_start

Jeff, a mathematician/programmer wiz by day, spends some of his free time programming strange “roguelikes” inspired by ancient ASCII games like NetHack. Jeff is perhaps most famous for POWDER, but he’s also created several experimental “seven-day” roguelikes. His last two such projects, Fatherhood (which was presented at IndieCade 2008) and Jacob’s Matrix, are two of my all-time favorite indie games.

So how about Smart Kobold? The game is cute, and fun! It’s a little less “heavy” than his last two seven-day roguelikes. Still, as with many of his games, there’s a twist for the player to uncover. I won’t spoil it here.

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