Lyst – a symposium and game jam celebrating Love, Romance and Sex in Games

Thinking back at Lyst now, I can’t say anything else than it was really amazing. I can’t think of one thing that was not great! On so many levels: Speakers, food, people, games… It was the first time for someone from Copenhagen Game Collective and Game Girl Workshop to come together and organize something like this, and we were quite nervous. Especially taking the topics into account: Romance, love and sex in games. It felt like so many things could go wrong, on so many levels.

Lystplakat550

Patrick Jarnfelt from CphGC and I, Andrea Hasselager from Game Girl Workshop first started collaborating on the iPad game Moontide (still in production), an abstract game that emotionally follows the female cycle. We quickly found out that we were a dynamic duo, and when Patrick told me about the idea that had been circulating around Copenhagen Game Collective for a while: A game jam about relationships emotions, and sex, I was like ’Let’s do it!’ CGC had been a bit hesitant about doing it, because of it being sensitive topics and stepping into the (important) and ongoing discussions in the games industry, right now. I guess our conclusion was: Yea, we will probably make mistakes, but if you don’t start somewhere, you will never start. Read more »

NORDIC GAME INDIE SENSATION 2014: AMONG THE SLEEP

The audience favorite at the 5th Nordic Game Indie Night during the 10th Nordic Game Conference was Among the sleep, by Krillbite. Thanks to all participants, nominees, the winners and everybody who voted, as well as Nordic Game for having us. And thank you for attending the Nordic Game Indie Night live, and supporting us in experimenting with talks, giving the stage to projects and people that we think deserve the spotlight.
Read more »

Nordic Game Indie Night 2014 program

ngin14-tall600

We are proud to announce the program for the Nordic Game Indie Night 2014!

Wednesday May 21nd from 18:00 – 24:00 at Slagtehuset in Malmø is the evening when we will celebrate Nordic Indie Games .

During the night the 8 finalist games will be showcased and the audience will be able to vote for their favorite to win the Nordic Indie Sensation Award at the Nordic Game Awards May 22rd.

This year our event sponsor is Unity Technologies and we want to thank them for all the love and support.

Don’t forget that the event is free and open to the public, so no reason not to show up.

 

PROGRAM

Indie Night Summit

18:00 – doors open
18:30 – 18:45 – “welcome, by the Copenhagen Game Collective”
18:45 – 19:00 – “introducing the nominees”
19:00 – 19:15 – “random is the best choice, by Martin Jonasson”
19:15 – 19:30 – “lovebird performance, by the Indie Bird Game Collective”
19:30 – 19:50 – “this is how we do it: audio for indie games, by Martin Kvale, Joonas Turner, Eirik Surkhe (Jury Prum unfortunately could not make it)”
19:50 – 20:05 – “fear and loathing in Malmö, by Simon Gustafsson & Bram Michielsen”

Indie Night Game Expo

18:30 – 00:00 – game exhibition open

DJ Program

Ssl (DK) – new and old synth with rock’n’roll, sleaze, exotica and soundtracks
Lobst3r (FI) – hip hop
Brainchild (NO) – gameboy + synth
Read more »

NGIN 2014 Finalists

Whew! This year the Nordic Indie Sensation had almost a hundred game submissions. The jury included CPHGC members, past winners as well as game thinkers and critics; their task has been to evaluate each entrant on its own merits. When selecting for a category as nebulous as “Indie Sensation”, even without taking the diversity of submitted games into account, that has been a challenge. An exciting one.

Just like every year, we have no intention of promoting our shortlist  as “The Eight Best Nordic Indie Games”. We have instead tried to celebrate the diversity that we found in the submissions – you’ll find larger and smaller projects, made by newly established as well as experienced studios, released and in development. In this competition, we are not looking for what is on top of the ladder, rather we go digging for the creamy filling which sits at the core of exactly what Nordic indie games are to us. Common to all of them is that they have a hearty experimental core, that they try for something out of the ordinary, be it a novel aestethic, a twist on an old mechanic, a fresh narrative, or are just so plain well-tuned that they bowled us over.

They all do what they set out to do, and they do it well. Common to all of them is that they are worth showcasing and celebrating.

Now, as for the submissions that didn’t make the nominees list, we have no doubts that we’ll see quite a few of the teams or games in the regular Nordic Game Awards in the years to come. Time may yet prove that we missed some real sensations – but we’ll gladly be proven wrong.

As the dust is settling, it’s obvious to us that Nordic indie games are alive and well, and that there exists a healthy diversity in geography, scope, budgets, target demographics, development methods and company structures. Not to mention stuff like game design sensibility, genre (or not), aesthetic goals and artistic intent.

Again, thanks for all the submissions!

The 2014 Nordic Game Indie Sensation Award Nominees:

Among The Sleepby Krillbite (Norway)

Chronologyby osao games (Denmark)

else { Heart.break() }, by Erik Svedäng, Niklas Åkerblad, Tobias Sjögren, Oscar Rydelius (Sweden)

Future Unfolding, by Spaces Of Play (Sweden)

Goat Simulator, by Coffee Stain Studios (Sweden)

ORBITby 4Bit Games (Norway)

Savant – Ascentby D-Pad Studio (Norway)

Shiftlings,  by Rock Pocket Games (Norway)

The eight selected games will be showcased Wednesday May 21st from 18.00 at Slagthuset, Malmö. One of the games will be selected by public voting during the night to receive the “Indie Sensation Award” at the Nordic Game Awards May 22nd. The evening is free and open to the public and will features inspirational and experimental speakers. We will release more information about the program for the evening in the following weeks, stay tuned.

Read more »

Lyst Summit on 6-8th of June

We have created a summit that celebrates Romance, Love and Sex in games, called Lyst Summit. There will be a full day conference on the subject with inspiring speakers followed by a game jam that focusses only on these subjects. The whole thing will be held from the 6-8th of June.

We feel that ‘Lyst’ is a great name for what we want to do, since it means lust, but also desire or “wanting”. You would for instance say: “har du lyst til …”, which translates to “do you want to …” and it also means Light. Light, because we don’t want to “do it” in the dark ;)

header

As you might know, we here at the collective, like to create and play experimental games. Games that push the boundaries of what is regarded as normal subjects for games is our life force. Ever since we created a physical erotic rhythm game (Dark Room Sex Game), themes like romance, gender, sexuality, sex and eroticism in games have captivated us. If not only for the potential of engaging with these subjects, then for the challenge of creating something meaningful with them. We have previously analysed games with erotic content and have written about it on this blog. Good examples that touched upon these topics were few and far apart, so we ended our Erotic Game Tip on the blog, but the passion for it never died.

Read more »

2013 – a retrospect

27

When I look back at 2013 I lose my breath. It has been a tremendously great year for us. Not in the sense of releasing professional games (albeit some of us have had some success in our companies with that. Read: KnapNok Games’ Spin the bottle and Cloud Chamber). But more in the sense of building community and experimenting with games and last but not least, just getting new experiences and meeting new people. Read more »

The Collective at Roskilde Festival

This year we’re going to Roskilde Festival to have fun and show some games.

We are going to show some of our games, while some of us are helping Invisible Playground with one of their more physical installation piece games; Giant Starfish Kraken, while some of us are helping out Die gute Fabrik of JS Joust fame with their games and installations (they have a game you play on trampolines!). We are looking forward to seeing the babycade being utilised for what it was intended and to show are physical games on it, together with some local multiplayer games. We are also showing our award winning “art game” Ervax to the festival audience. Going from high brow art exhibition to Roskilde Festival is going to be an interesting shift.

Besides our own games, we are also guest showcasing one of the Nordic Game Indie finalists’ local multiplayer game; the ever so funny Stikbold, which will be playable on the babycade with flying whale and all!

Where are all these shenanigans, you ask? Well, look for Game City, we will be in, and around that area.
Go inside and read about the games we’re bringing »

Excessive stimulation: GO NUTS!! at Wild Rumpus.

Almost 2 months ago, one of my games was selected for the Wild Rumpus party in London. I was lucky enough to be able to attend, and it was everything I had hoped for. I consider myself a rookie in the Copenhagen game scene, not to mention globally, and I only found out about Wild Rumpus a year ago. For those of you who have no idea:

The Wild Rumpus brings together the best of indie mutliplayer videogames for the most unique events of crazy, exuberant, social and sometimes physical gameplay. Our games line ups turn conventional videogame culture on its head. Closer in spirit to party, playground, or even drinking games, these are all games that you can’t play at home on your own. So come along and LET THE WILD RUMPUS START! – thewildrumpus.co.uk

When we made LAZA KNITEZ!!, we designed our video game to mimick some of the affordances of a foosball table, where the social situation and space are a key part of what makes the game compelling for a broad audience. Then when we built the Buttfighter, we asked ourselves: Can we get players of our game to stand around our video game in a public space, and can we get other people to pay attention to it?” This being our first video game, we started Googling so hard we almost poked a hole in the back of the internet. What we found was an emerging scene of independent developers feeling the same vibes. The Wild Rumpus seemed to be years ahead of anything else in terms of bringing these types of games to actual people, which is what they were intended for. They lift the burden of finding a space for people like you and me to go, where we can, at least for one night, pick up a controller and play a game of Samurai Gunn instead of a round of darts or foosball.

Not only do they provide you with the space, they do a marvelous job of curating and selecting games based on their accessibility, innovation, spectatorship, and the likelihood you’ll end up craving more.


Wild Rumpus – On a F**king Boat from Niall Henn on Vimeo.

Read more »

NGIN 2013 Finalists

We are happy to announce this years finalists for the Nordic Game Indie Night Showcase. Our jury of Copenhagen Game Collective members, as well as previous finalists have selected eight games representing the breadth and quality of the Nordic Indie Scene:

Badland, By Frogmind [Finland]

Clairvoyance, By Erik Svedang, Johannes Gotlen, Niklas Akerblad and Oscar Rydelious [Sweden]

Flowstorm, By Neat Corporation [Sweden]

The Mission, By Xavier V Lafont, [Denmark]

The Plan, By Krillbite Studio, [Norway]

Rymdkapsel, By Grapefrukt Games, [Sweden]

The Silent Age, By House on Fire [Denmark]

Stikbold, By Team Stikbold, [Denmark]

The eight selected games will be showcased Wednesday May 22nd from 18.00 at Slagthuset, Malmö. The evening is free and open to the public and will features inspirational and experimental speakers and party all night. We will release more information about the program for the evening in the following weeks, stay tuned.

Read more »

ERVAX for 2 nominated for A MAZE!

So, our little game / compositional tool ERVAX for 2 has been nominated for the Most Amazing Indie Game of 2013. We are, of course, very honoured and find it a bit daunting to see the quality and scope of the other nominees.

The competition

Before this, I only knew of three of the other nominees. I’ve played (and bought) Dear Esther and was vaguely aware that David Kanaga (of Proteus fame) had been working on some MIDI-hardware controlled project. And I’ve played Space Team once, when I happened to be in a room with enough iDevices.

Read more »