Lyst – a symposium and game jam celebrating Love, Romance and Sex in Games

Thinking back at Lyst now, I can’t say anything else than it was really amazing. I can’t think of one thing that was not great! On so many levels: Speakers, food, people, games… It was the first time for someone from Copenhagen Game Collective and Game Girl Workshop to come together and organize something like this, and we were quite nervous. Especially taking the topics into account: Romance, love and sex in games. It felt like so many things could go wrong, on so many levels.

Lystplakat550

Patrick Jarnfelt from CphGC and I, Andrea Hasselager from Game Girl Workshop first started collaborating on the iPad game Moontide (still in production), an abstract game that emotionally follows the female cycle. We quickly found out that we were a dynamic duo, and when Patrick told me about the idea that had been circulating around Copenhagen Game Collective for a while: A game jam about relationships emotions, and sex, I was like ’Let’s do it!’ CGC had been a bit hesitant about doing it, because of it being sensitive topics and stepping into the (important) and ongoing discussions in the games industry, right now. I guess our conclusion was: Yea, we will probably make mistakes, but if you don’t start somewhere, you will never start. Read more »

Lyst Summit on 6-8th of June

We have created a summit that celebrates Romance, Love and Sex in games, called Lyst Summit. There will be a full day conference on the subject with inspiring speakers followed by a game jam that focusses only on these subjects. The whole thing will be held from the 6-8th of June.

We feel that ‘Lyst’ is a great name for what we want to do, since it means lust, but also desire or “wanting”. You would for instance say: “har du lyst til …”, which translates to “do you want to …” and it also means Light. Light, because we don’t want to “do it” in the dark ;)

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As you might know, we here at the collective, like to create and play experimental games. Games that push the boundaries of what is regarded as normal subjects for games is our life force. Ever since we created a physical erotic rhythm game (Dark Room Sex Game), themes like romance, gender, sexuality, sex and eroticism in games have captivated us. If not only for the potential of engaging with these subjects, then for the challenge of creating something meaningful with them. We have previously analysed games with erotic content and have written about it on this blog. Good examples that touched upon these topics were few and far apart, so we ended our Erotic Game Tip on the blog, but the passion for it never died.

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2013 – a retrospect

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When I look back at 2013 I lose my breath. It has been a tremendously great year for us. Not in the sense of releasing professional games (albeit some of us have had some success in our companies with that. Read: KnapNok Games’ Spin the bottle and Cloud Chamber). But more in the sense of building community and experimenting with games and last but not least, just getting new experiences and meeting new people. Read more »

w00t w00t

The weekend has passed and so has the festival. We have had great response and a lot of fun running this festival. There were so many cool game talks people, boardgame people and cool game designers running their street games.

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Festival area right before opening

I even had a friend not usually associating with games being there with his two little daughters having a lot of fun spying on people for speed guerilla gardening and creating hummingbirdmen. Great to see this kind of involvement too.

Image credit: Chad Toprak 2013 - mr-chad.com

Image credit: Chad Toprak 2013 – mr-chad.com

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Nordic Game Indie Night Summit

We are super excited to announce the Nordic Game Indie Night Summit. Every year we have invited the developers of the finalist games to do short presentations, which has led to wonderful and colorful talks. The sessions has always been a favorite of the audience. This is why we have expanded the talking and discussing part of Nordic Game Indie Night into a regular indie night summit.

Nordic Game Indie Night kicks off the Nordic Game Conference, and it will take place Wednesday 23 May from 18.00 at Slagthuset, Malmö. The summit runs from 19.00 – 21.00 and from 21.00 there will be partying and drinking. The selected finalist games can be played all night. The evening is free and open to the public!

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Spilbar 9000 – a talk in Aalborg – and AAAARGH!

While everybody was at the Game Developers Conference in SF, having fun and receiving awards, we were also having fun with a talk about prototypes and experimental games. We were invited by Shareplay to give a talk about our work. The talk was titled “from protoype to production”. Shareplay is a transmedia venture interested in the development of the future media sector. That means they have some capital for thing like this. Which is pretty good for Northern Jutland and the gaming scene there.

The actual location for the talk was in a bar called Viva La Revolution. It was kind of a small and cozy setting, which led the mind towards a small smoke filled underground NYC comedy club. Perfect setting for showing experimental and ridiculous games. And of course, there was beer, which also helps to set the mood. In that sense, it really differentiates itself from the Copenhagen version of the Spilbar, which is more geared toward formal talks and professional networking. The Spillbar 9000 takes another approach and creates a more casual environment that should help the networking. It was even more evident, since, as mentioned, it was during GDC. So they audience was mostly students and less people in the game industry.

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Cool stuff in Copenhagen

Last week some of us were at a couple of events that gave us the feeling that Copenhagen is a cool and thriving city in regard to indie games and interactive installations.  It also gave us renewed energy and motivation to create our own events to further expand the game culture and to have some interesting and different parties.

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Dark Room Sex Game at ITP

Last September, we rolled through New York City to throw our Brutally Unfair Game Bash at Babycastles. While I was in town, I stopped by ITP (Tisch School of the Arts, NYU) to give a talk to a “Games-Art” class co-taught by my friend Zach Gage.

The talk was about abusive game design, so of course I had to do the obligatory live demo of Dark Room Sex Game. Apparently, somebody caught the moment on video. Enjoy!

Grapefrukt and Petri present: Platformer Physics!

This video is so much fun that it deserved its own post.

At Nordic Game Indie Night, our friends Martin Jonasson and Petri Purho used upcoming indie game Cobalt by Oxeye Game Studio as an excuse to launch into a detailed lecture on physics in platformer games. Lau and I make a guest appearance. Enjoy!

NGIN 2011!

Here are the full details for this year’s Nordic Game Indie Night (NGIN):

Who: Indies from around the Nordic region!
What: Developer talks, showcase of games, and party!
When: Tuesday evening, May 10
Where: Luftkastellet i Slagthuset, Malmö, Sweden

Doors open at 19:00h
Developer talks, 19:30h-21:30h
Party and exhibition at 21:30h

Music by Nifflas, Digital Nature, and Nils Deneken
VJs: Oppe Om Natten

And it’s all free and open to the public!

Read more about the event here, and about the eight finalists here.

Spread the word. We hope to see you there!