Nordic Game Jam is coming up really soon and we will, as always host a pre-party the day before.
Why?
Because you never have time to socialize during the jam. Use the pre-party to meet new people, hang out with old friends and get yourself pumped for the upcoming jam.
At the Nordic Game Jam this past weekend, Lau and I chatted with the friendly guys from Game Reactor. Things got a little too silly (oops, my bad). Here are the results:
As mentioned by Doug, the MonkeyDonk team had the good fortune of being called to the Gotland Game Awards. MonkeyDonk is a game created at the Nordic Game Jam earlier this year.
The new invades the old
The Nordic Game Jam delegation consisted of five guys, Tim Garbos and Emil Kjæhr representing the game that won the popular vote at the jam, Only one can ride the donkey. Troels Jørgensen and I went on behalf of the MonkeyDonk team. Jesper Taxbøl went as the Nordic Game Jam representative, and, I guess, sort of a chaperone to keep the two teams from sabotaging each other’s games at the convention.
Troels and Simon accepting their award. Thanks to Jesper Taxbøl for the photo.
Congratulations (yet again!) to our very own Simon Nielsen, who just won two awards (“Best NGJ Game” and “Open And Invitation” categories) at the Gotland Game Awards!
Simon and his Nordic Game Jam team won the awards for their game MonkeyDonk. MonkeyDonk was definitely my favorite Nordic Game Jam project this year, so I’m glad to see the team get the recognition they deserve.
Yes, the game is rather similar in concept to Chris Hecker’s SpyParty, but apparently Simon and the team stumbled on the whole “Reverse Turning Test” idea all by themselves. Plus, MonkeyDonk thrives on Simon’s quirky art style!
The publicity comes as a pleasant surprise because we actually haven’t thought much about the project in over a year. Just goes to show, sometimes you need to have a little patience.
The best part of all the recent coverage is that there’s now a critical mass of players streaming into the game, so you can finally find real human beings to play with. Go try it now!
The game was originally made as a non-commercial project for the Nordic Game Jam 2009. But if you have any cool ideas as to what we should do with the game next (if anything), let us know!
Update:
We’ve also been humbled to see recent blog coverage from rad indie peoples like Auntie Pixelante, and our friend Adam Robezzoli over at AttractMode. Thanks guys!
Simon is also an accomplished VJ, working under the pseudonym Oppe Om Natten along with his partner-in-crime, Anders. The duo performed a wicked set at Nordic Game Indie Night last Tuesday! Stay tuned for photos of the event.
The Nordic Game Jam (NGJ) is a fantastic event that is very well known to many Nordic game developers.
At this event, students, professionals, hobbyists and a new generation of game developers meet and work together on games. The NGJ is all about creativity, experimentation, fun, crunching under pressure, socializing and networking.