w00t 2014

w00t banner

This years Play Festival: w00t is going to be blazingly fun. We are in the middle of organizing it and finding cool game designers and speakers to join us. Right now we need your games. If you have a game that could be played at w00t, please submit it to our open call here (deadline April 1st, so hurry).

Read more »

2013 – a retrospect

27

When I look back at 2013 I lose my breath. It has been a tremendously great year for us. Not in the sense of releasing professional games (albeit some of us have had some success in our companies with that. Read: KnapNok Games’ Spin the bottle and Cloud Chamber). But more in the sense of building community and experimenting with games and last but not least, just getting new experiences and meeting new people. Read more »

Games, Body Contact and Femminist Issues

This is an “answer” to Jordan Erica Webber and Laura Kate Dale’s series of letters published on IndieHaven and Godiva Gamers discussing the game called Hugatron (website and Tumblr). I am not affiliated with Hugatron in any way.

Dear Jordan and Laura

Thank you for sharing an insightful email conversation about your experiences watching a group of people playing Hugatron. Hugatron is a simple game where two random players are paired up and have to hug each other in an awkward way until one gives up and resign. Laura most strongly describes her discomfort early in your conversation:

Honestly, I was sat watching this group of men, being egged on and encouraged to make each other uncomfortable with physical contact and just felt really uneasy about the whole concept. Something about a supposedly social game that required players to make each other feel uncomfortable, then not complain about that discomfort for fear of losing just felt like it had some uncomfortable implications for social settings that may contain multiple genders/ sexual orientations/ levels of comfort with personal space etc.

Read more »

The Collective at Roskilde Festival

This year we’re going to Roskilde Festival to have fun and show some games.

We are going to show some of our games, while some of us are helping Invisible Playground with one of their more physical installation piece games; Giant Starfish Kraken, while some of us are helping out Die gute Fabrik of JS Joust fame with their games and installations (they have a game you play on trampolines!). We are looking forward to seeing the babycade being utilised for what it was intended and to show are physical games on it, together with some local multiplayer games. We are also showing our award winning “art game” Ervax to the festival audience. Going from high brow art exhibition to Roskilde Festival is going to be an interesting shift.

Besides our own games, we are also guest showcasing one of the Nordic Game Indie finalists’ local multiplayer game; the ever so funny Stikbold, which will be playable on the babycade with flying whale and all!

Where are all these shenanigans, you ask? Well, look for Game City, we will be in, and around that area.
Go inside and read about the games we’re bringing »

Excessive stimulation: GO NUTS!! at Wild Rumpus.

Almost 2 months ago, one of my games was selected for the Wild Rumpus party in London. I was lucky enough to be able to attend, and it was everything I had hoped for. I consider myself a rookie in the Copenhagen game scene, not to mention globally, and I only found out about Wild Rumpus a year ago. For those of you who have no idea:

The Wild Rumpus brings together the best of indie mutliplayer videogames for the most unique events of crazy, exuberant, social and sometimes physical gameplay. Our games line ups turn conventional videogame culture on its head. Closer in spirit to party, playground, or even drinking games, these are all games that you can’t play at home on your own. So come along and LET THE WILD RUMPUS START! – thewildrumpus.co.uk

When we made LAZA KNITEZ!!, we designed our video game to mimick some of the affordances of a foosball table, where the social situation and space are a key part of what makes the game compelling for a broad audience. Then when we built the Buttfighter, we asked ourselves: Can we get players of our game to stand around our video game in a public space, and can we get other people to pay attention to it?” This being our first video game, we started Googling so hard we almost poked a hole in the back of the internet. What we found was an emerging scene of independent developers feeling the same vibes. The Wild Rumpus seemed to be years ahead of anything else in terms of bringing these types of games to actual people, which is what they were intended for. They lift the burden of finding a space for people like you and me to go, where we can, at least for one night, pick up a controller and play a game of Samurai Gunn instead of a round of darts or foosball.

Not only do they provide you with the space, they do a marvelous job of curating and selecting games based on their accessibility, innovation, spectatorship, and the likelihood you’ll end up craving more.


Wild Rumpus – On a F**king Boat from Niall Henn on Vimeo.

Read more »

w00t w00t

The weekend has passed and so has the festival. We have had great response and a lot of fun running this festival. There were so many cool game talks people, boardgame people and cool game designers running their street games.

Playground

Festival area right before opening

I even had a friend not usually associating with games being there with his two little daughters having a lot of fun spying on people for speed guerilla gardening and creating hummingbirdmen. Great to see this kind of involvement too.

Image credit: Chad Toprak 2013 - mr-chad.com

Image credit: Chad Toprak 2013 – mr-chad.com

Read more »

CLICK festival – Workshops

We love experimenting with new ways of thinking about games and we do it often. Now we want to introduce our methodology to the world. That is why we in collaboration with Click festival have created 4 different workshops. Workshops where we play around with technology to create new kinds of interfaces for games. The click festival is in Kulturværftet in Helsingør.

Our workshops are: Using Node.js on Thursday 9th May 14-20h, Hardware Jam on Friday 10th May 12-19h, Circuit Bending also on Friday 10th May 12-19h, and then finishing off with a Mini Game Jam on Saturday 11th may 12-19h.

image: www.throughmyeyes.de – Merlin Nadj-Torma – merlin@throughmyeyes.de

Read more »

We’re going to the Maldives – The games

Read about the background of this trip here.

We got the move controllers water-proofed and were excited to try our underwater idea. We thought of having an underwater minefield of floating move controllers. If you touched one, a chain reaction would start, and you would hear sounds played from above the water.

Ready to get wet

However, as soon as the move controllers were submerged, just a bit, they stopped working. Apparently the Bluetooth signal from the controllers is not strong enough to send through water. The medium is of course tougher than air to propagate in, but we did not think this would be an issue. Apparently it is. There went all under water ideas!

Luckily we made two new findings.

  1. The move controllers float and work while floating
  2. They start working again as soon as they emerge from the water! (As long as they have not been under for more than 5 sec, where the built in hardware disconnect kicks in)

These two findings together we thought was really cool and could be turned around from a bug to a feature. We figured out that we could count for updates in the code, where no there was no activity from the controller. If the duration is longer than a prescribed threshold (for us 0.5 second), then the controller had been submerged.
This got us to think about the games in another way, and even though an under water game would have been beautiful and atmospheric to play, being above water is more fun, since you can communicate and interact more with the other players.
Read more »

We’re going to the Maldives – first days

Read about the background of this trip here.

The last couple of days we have been settling in. Getting to know the “island time” and meeting local people and Amani’s family. All very nice people.

I got to play a game with the locals that they claim is the predecessor of the other games in the same variant. The game is called Ohlvalhu Gondi and is a type of Kalaha/Mancala and is played sea shells called cowrie. The cowrie used to be their currency, so playing this game would have an element of gambling involved. The cowrie is also depicted on their really beautiful paper money as a legacy of their history.


Read more »

Exile Game Jam Fall 2012

Poster courtesy of Pernille Sihm

Many of us at the Game Collective are going to and hosting this Game Jam. We think that it is a great way to realize and to form ideas as well as socialize and build networks. It was at the last exile game jam that we developed Idiots attack the Top Noodle together with many other silly Kinect games (like Bitchslap and Ninjas don’t shoot). This is also where Tim Garbos developed his beautiful and weird game jam-winning photon boy  game.

Activities:
Social game jam and playing/making party games (Wednesday)
More Game Jam (Thursday – Saturday)
Loads of social and physical folk games
Presentation and casual award show
Final Party
Presentation of some game developers current projects.

Where:
At the beautiful old folk highscool Vallekilde (Højskole), Denmark

More info:
http://exile.dk/

Signup:
http://vallekilde.dk/ugekurser/autumn-exile-game-jam/