SUPERBUTTONKOALAPARTY

We’re co-throwing a big party in Hilversum, Holland next week, as a part of the DiGRA conference!

There will lots of music and games, including a live performance by legendary turntablist/illustrator Kid Koala. Awesome! And we’ll be exhibiting five of our own party games, including a public debut of two new games – Egg Party and Pillow Time.

More info here.

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On Self-Effacing Games and Unachievements

What is unfair if unfair is totally OK?

Right before GDC, some of my theoretical research on B.U.T.T.O.N. got published in a special issue of Game Studies (an online journal for computer games research). The name of the article is “Brutally Unfair Tactics Totally OK Now: On Self-Effacing Games and Unachievements.”

You can read it here.

Here’s an excerpt:

It can be deeply empowering, and even uproariously fun, to improvise and bicker over rules. By taking a more skeptical, confrontational stance towards the technologies with which we design, we might open up a fertile ground of underexplored design possibilities – hybrid forms where digital games are not so readily distinguishable from their non-digital predecessors. Drawing from the wisdom of folk games and children’s play, games like B.U.T.T.O.N. remind us that modifying and making rules is sometimes the most enjoyable game of them all – especially when done together.

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2010 – The Year of B.U.T.T.O.N.

In case you missed it, we finally released B.U.T.T.O.N. for Xbox Live Indie. Woo hoo! Just in time for all the New Years Eve revelry!

Check out the game’s new website, or follow news about the game on Twitter. The Xbox Live Indie service isn’t available in all countries – or at least not in Denmark (booo!). Fret not, we’ll be releasing a PC version of the game very soon. Stay tuned.

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