Dark Room Sex Game: Hip Edition

 

OR WHAT HAPPENED AT THE PIXELPORNO 0.2 EXHIBITION IN LINZ

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Days are getting darker, blog posts successively more nostalgic. This time, we’re remembering our trip to the Pixelporno 0.2 exhibition in Linz (AT) where we gave a talk on intimate design, showed Cunt Touch This and ran Dark Room Sex Game for a night. At least that’s the things we set out to do there. What we didn’t know is that the Linzers are not only hard to impress, but eager to try things out, experiment, go wild. This is how we ended up in an enthusiastic modding session of Dark Room Sex Game; blinking controllers dancing between swaying bodies, pelvises banging against each other. Dark Room Sex Game: The Hip Edition was born.

Since no official records exist of that evening, let’s try to revisit the scene, and imagine the things that might have gone on in the mind of the modder.

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The Lyst Summit meets Arse Elektronika.

Arse Elektronika 2015: SHOOT YOUR WORKLOAD

Arse Elektronika. A festival about sex and tech. What to expect? Arse Elektronika has a long history of presenting objects/toys/games and gathering professionals that work in the sex/tech industry. Many things presented at Arse have at first seemed quite novel, but have then later become mainstream, as this year’s Arse winner probably will too (more later). Past Arse conferences has each year focused on different topics within sex and tech.
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SUPERBUTTONKOALAPARTY

We’re co-throwing a big party in Hilversum, Holland next week, as a part of the DiGRA conference!

There will lots of music and games, including a live performance by legendary turntablist/illustrator Kid Koala. Awesome! And we’ll be exhibiting five of our own party games, including a public debut of two new games – Egg Party and Pillow Time.

More info here.

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On Self-Effacing Games and Unachievements

What is unfair if unfair is totally OK?

Right before GDC, some of my theoretical research on B.U.T.T.O.N. got published in a special issue of Game Studies (an online journal for computer games research). The name of the article is “Brutally Unfair Tactics Totally OK Now: On Self-Effacing Games and Unachievements.”

You can read it here.

Here’s an excerpt:

It can be deeply empowering, and even uproariously fun, to improvise and bicker over rules. By taking a more skeptical, confrontational stance towards the technologies with which we design, we might open up a fertile ground of underexplored design possibilities – hybrid forms where digital games are not so readily distinguishable from their non-digital predecessors. Drawing from the wisdom of folk games and children’s play, games like B.U.T.T.O.N. remind us that modifying and making rules is sometimes the most enjoyable game of them all – especially when done together.

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2010 – The Year of B.U.T.T.O.N.

In case you missed it, we finally released B.U.T.T.O.N. for Xbox Live Indie. Woo hoo! Just in time for all the New Years Eve revelry!

Check out the game’s new website, or follow news about the game on Twitter. The Xbox Live Indie service isn’t available in all countries – or at least not in Denmark (booo!). Fret not, we’ll be releasing a PC version of the game very soon. Stay tuned.

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