Lyst Summit on 6-8th of June

We have created a summit that celebrates Romance, Love and Sex in games, called Lyst Summit. There will be a full day conference on the subject with inspiring speakers followed by a game jam that focusses only on these subjects. The whole thing will be held from the 6-8th of June.

We feel that ‘Lyst’ is a great name for what we want to do, since it means lust, but also desire or “wanting”. You would for instance say: “har du lyst til …”, which translates to “do you want to …” and it also means Light. Light, because we don’t want to “do it” in the dark ;)


As you might know, we here at the collective, like to create and play experimental games. Games that push the boundaries of what is regarded as normal subjects for games is our life force. Ever since we created a physical erotic rhythm game (Dark Room Sex Game), themes like romance, gender, sexuality, sex and eroticism in games have captivated us. If not only for the potential of engaging with these subjects, then for the challenge of creating something meaningful with them. We have previously analysed games with erotic content and have written about it on this blog. Good examples that touched upon these topics were few and far apart, so we ended our Erotic Game Tip on the blog, but the passion for it never died.

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w00t 2014

w00t banner

This years Play Festival: w00t is going to be blazingly fun. We are in the middle of organizing it and finding cool game designers and speakers to join us. Right now we need your games. If you have a game that could be played at w00t, please submit it to our open call here (deadline April 1st, so hurry).

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We are pleased to announce the 5th annual Nordic Game Indie Night 2014 showcase and summit in collaboration with Nordic Game Conference. The purpose of the showcase is to call attention to talented indie developers from around the Nordic region. Last year’s showcase featured a variety of different Nordic indies and their awesome games, and over 500 attendees.

We are looking forward to another amazing NGIN showcase and therefore we are proud to announce this year’s open call for game submissions.
Are you an indie developer based in the Nordic region? Are you working on a game that’s innovative, special, fun, or noteworthy in some way?  Submit it! We want to see it!

To submit your game, this year we made a submission form which you can find below in this blog post. 
The information we are looking for in the submission is:

  • Title and description of the game
  • Background about you or your team, including where you’re based
  • Links to screenshots/video/demo

The submission deadline was Friday, March 28nd, but we extended it for a week.
The new deadline is Friday, April 4th.

We’ll send out notifications by late April.
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Nordic Game Jam Pre Party!


Facebook event:

Description Copenhagen Game Collective presents:

▁ ▂ ▃ ▄ ▅ █ NORDIC GAME JAM PRE PARTY █ ▅ ▄ ▃ ▂ ▁

♥♥♥♥ Basement, Vesterbro (under Vega, Enghavevej 42, 1674 København) ♥♥♥♥
♥♥♥ from 18:00 until ~00:00 (get some ZzzZz’s before NGJ) ♥♥♥
♥♥ free entrance for jammers and friends ♥♥
♥ (NEW) Game Cocktails by Magic Mike ♥


~~~ VJ sidek1ck ~~~

▄ 19:00 free drinks sponsored by
▄ 21:00 – Snorkelitzor
▂▂▂ (SE / Chipmusic Implosion)
▄ 22:30 – Kozilek
▂▂▂ (FI / Luftrausers, Gun Godz)
00:00 – Go home to sleep for NGJ!


ibb & obb


Scratch race


▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀ $$$ CASH ONLY $$$ ▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄
poster design by Simon Nielsen


Interview about a yellow banana

Writing our retrospective blog post made me think about the trip to the Maldives. Besides us in the collective, there were also other game designers that were doing other cool stuff. Andrea Hasselager, that I had the opportunity to work with since, and William Drew were also part of the team. They were working on another project that I was only marginally involved in, but very fascinated by. They were doing a performative game about a human size banana.

I have my own ideas and thoughts about my work in the Maldives, but I wanted to know more about her experiences there. That’s why I interviewed her for this blog post and you can read about it here:

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2013 – a retrospect


When I look back at 2013 I lose my breath. It has been a tremendously great year for us. Not in the sense of releasing professional games (albeit some of us have had some success in our companies with that. Read: KnapNok Games’ Spin the bottle and Cloud Chamber). But more in the sense of building community and experimenting with games and last but not least, just getting new experiences and meeting new people. Read more »

What motion control game development can teach us about Virtual Reality

Hi my name is Lau Korsgaard. I am a game designer involved with the Copenhagen Game Collective. Through the last five years I have been part of teams and projects that explored a wide range of the new interfaces for games, such as Wii Remotes, Balance Board, Dance Pad, Move Controllers, Kinect, Buzz buttons and heck, even our own custom hardware. This August I participated in IndieCade and Oculus Rift’s VRjam together with Sebbe Selvig and Simon Nielsen making the game Virtual Internet Hacker VR that took the first price and a 10,000 $ check among the invited developers. I would argue that lesson learned from years of development for motion controls can help us a lot in understanding development for virtual reality. I wouldn’t say that this perspective is the only way to make good virtual reality games, but I hope it will help nuance game developers understanding of what virtual reality can and cannot do.

Bring VR to Reality

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Chain Jam, an online game jam for Local Multiplayer games

We’re sure many of you have had this idea before, but we just went ahead and did it.

The Chain Jam, an online concept game jam where all games will be mashed into a bigger game, for 4 players, where the game keeps the score. After the jam, players will be able to sit down and play a selection of games made by developers from all over the world. The games don’t need to have any knowledge of each other, because the chain game keeps the score from each game as well as the current game. In the end it will tell you how well you did in each game and in total. Selections will be available based on geographical info, genre or whatever else makes sense. We hope this will give us one of the most colorful and diverse bundles of games, that we can just sit down and play without any hassle between switching games.

After the Chain Jam finishes, we’re not just planning to let it die. It’s our intention to bring it forward as art, design, game culture or whatever you want to call it, and bring it to people outside of the game scene to let them know that this is a thing that happens. Bring game jam culture to the masses! Set up installations with the chain game at events and festivals worldwide. That sounds ambitious, but we’ll try our best.

Anyway, be sure to check out the specifics of the Jam, and in less than a month you’ll be able to play it.

Here’s the main site of the Chain Jam, which will be updated continuously.


Oculus VR Jam Playtest Hub @ Copenhagen Game Collective

Copenhagen Game Collective loves virtual reality.
Copenhagen Game Collective loves game jams.
Copenhagen Game Collective loves IndieCade.

Terminal Velocity

IndieCade and Oculus have just started their VR jam, long-format, worldwide game jam, and we are in it helping out as a Playtest Hub in Copenhagen.

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Games, Body Contact and Femminist Issues

This is an “answer” to Jordan Erica Webber and Laura Kate Dale’s series of letters published on IndieHaven and Godiva Gamers discussing the game called Hugatron (website and Tumblr). I am not affiliated with Hugatron in any way.

Dear Jordan and Laura

Thank you for sharing an insightful email conversation about your experiences watching a group of people playing Hugatron. Hugatron is a simple game where two random players are paired up and have to hug each other in an awkward way until one gives up and resign. Laura most strongly describes her discomfort early in your conversation:

Honestly, I was sat watching this group of men, being egged on and encouraged to make each other uncomfortable with physical contact and just felt really uneasy about the whole concept. Something about a supposedly social game that required players to make each other feel uncomfortable, then not complain about that discomfort for fear of losing just felt like it had some uncomfortable implications for social settings that may contain multiple genders/ sexual orientations/ levels of comfort with personal space etc.

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