RESEARCH
Note: some of these papers were co-authored with partners external to the collective. The authors below who represent the collective include: P. Jarnfelt, S. Selvig, D. Dimovska, and D. Wilson.
Recent Work
P. Jarnfelt, S. Selvig, D. Dimovska, G. Yannakakis. Towards Procedural Level Generation for Rehabilitation. Workshop on Procedural Content Generation in Games (PCG ‘10). Monterey, California, USA. June, 2010. [pdf forthcoming]
D. Wilson, M. Sicart. Now It’s Personal: On Abusive Game Design. FuturePlay 2010. Vancouver, British Columbia, Canada. May, 2010. [pdf]
Other Work
P. Jarnfelt, S. Selvig, D. Dimovska. Towards Tailoring Player Experience in Physical Wii Games: A Case Study on Relaxation. In Proceedings of the International Conference on Advances in Computer Entertainment Technology Conference (ACE ‘09). Athens, Greece. October, 2009. [pdf]
D. Wilson, D. Dimovska, S. Selvig, P. Jarnfelt. Face-off in the Magic Circle: Getting Players to Look at Each Other, not the Screen. In Proceedings of the International Conference on Advances in Computer Entertainment Technology Conference (ACE ‘09). Athens, Greece. October, 2009. [pdf]
D. Wilson, M. Sicart. Abusing the Player, and Making Them Like it Too! In Proceedings of the Digital Games Research Association (DiGRA ‘09). London, UK. September, 2009. [video] [pdf]
D. Dimovska, S. Selvig, P. Jarnfelt. Towards Tailoring the Emotional Experience in a Physical Wii Game through Artificial Neural Networks based on Physiology and Gesture Data. Masters Thesis, IT University of Copenhagen. Copenhagen, Denmark. August, 2009. [pdf]