RESEARCH

Note: some of these papers were co-authored with partners external to the collective. The authors below who represent the collective include: P. Jarnfelt, S. Selvig, D. Dimovska, and D. Wilson.


Recent Work

P. Jarnfelt, S. Selvig, D. Dimovska, G. Yannakakis. (2010). Towards Procedural Level Generation for Rehabilitation. Workshop on Procedural Content Generation in Games (PCG ’10). Monterey, California, USA. June, 2010. [pdf]


Other Work

P. Jarnfelt, S. Selvig, D. Dimovska. (2009). Towards Tailoring Player Experience in Physical Wii Games: A Case Study on Relaxation. In Proceedings of the International Conference on Advances in Computer Entertainment Technology Conference (ACE ’09). Athens, Greece. October, 2009. [pdf]

D. Wilson, D. Dimovska, S. Selvig, P. Jarnfelt. (2009). Face-off in the Magic Circle: Getting Players to Look at Each Other, not the Screen. In Proceedings of the International Conference on Advances in Computer Entertainment Technology Conference (ACE ’09). Athens, Greece. October, 2009. [pdf]

D. Dimovska, S. Selvig, P. Jarnfelt. (2009). Towards Tailoring the Emotional Experience in a Physical Wii Game through Artificial Neural Networks based on Physiology and Gesture Data. Masters Thesis, IT University of Copenhagen. Copenhagen, Denmark. August, 2009. [pdf]


Media Coverage

Workshop on Procedural Content Generation in Games