About Our Safer Space Policy!!!

*** Merry Christmas everyone! ***

We have started the preparations for the Nordic Game Pre-party and this is one of the very first things we want to get in place: announcing of our Safer Space Policy. It is now official and will from now on be executed and can be referred to in all events we are responsible for.

The Safer Space Policy is here because we want to make sure that you know that if something or someone makes you feel uncomfortable at one of our events, no matter how minor it seems, you are encouraged to report it to us.

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Copenhagen Game Collective works voluntarily to create an inspiring and cultivating environment of experimental and diverse game making. Every event we make is an effort in creating a space for experimental makers, players, critics and thinkers to meet, discuss and find inspiration. And every event we make is an invitation to new people to get involved because we believe that game creation is a social activity. In this social space diversity and difference is key. Every weird experiment, every new perspective and every unique contribution enriches our medium. Games are excellent platforms for individual expressivity, – humour, joy, stories, fear and hopes, weirdness, silliness and anger – and it ought to be a platform for everyone.

Although we are lucky and proud of the vibrant scene of experimental game making in and around Copenhagen we know we can do better. Situated in the Danish and Scandinavian culture we tend to deal with social problems in discrete and informal ways. We do appreciate the trust this signals, however, incidents of harassment and participants feeling uncomfortable at game events is a call for a more formal procedure. We actively want to reach more diverse audiences than the typical white male gamer maker and we want those audiences to feel safe and welcome. We believe an effort to create a safer space is a good first step.

We need your help to make this happen
1. We would like to hear from you, our guests and participants at previous events. If you have experienced anything that made you feel uncomfortable, or if you have any suggestions to what would make Copenhagen Game Collective run safer events please fill out this form: http://bit.ly/15BE45k – we hope feedback from you will continuously help us improve policies and attitudes that make everybody feel welcome.
2. While we hope to form the best policy based on feedback from you, we don’t want to wait. We will from now on have our best shot at a Safer Space Policy publicized at our website (at the bottom of this blog post), we will make sure to direct attention to this policy in our communication about events, and we will take steps to internally educate all volunteers at the Collective about these policies so they know what steps to take in any given situation.

Game culture has for years been charged with sexism, racism, discrimination and harassment of various kinds. Members of the Collective are dealing with this on a regular basis and we have no reason to believe that this is any different for the guests at our events. Although we cannot guarantee a space free of discrimination and harassment, we officially encourage everyone to change this together. Please speak up if you experience any form of discrimination or harassment – whether this is targeted at yourself or someone else. Please join us to enforce the Safer Space Policy!

 

Our Safer Space Policy
Copenhagen Game Collective is dedicated to fostering a safe-space environment at all our events: this means creating a space where all people, of any orientation, gender identity, and race, are respected, accepted and welcome. Harassment is not tolerated.
Harassment includes offensive verbal comments — related to gender, sexual orientation, disability, physical appearance, body size, race, religion, antisemitism, language, or otherwise — deliberate intimidation, stalking, following, harassing photography or recording, sustained disruption of talks or other events, inappropriate physical contact, and unwelcome sexual attention. Guests asked to stop any harassing behavior are expected to comply immediately.

If a guest engages in harassing behavior, Collective members may take any action they deem appropriate, including warning the offender or expulsion from our events. No refunds will be offered in the case of expulsion from a paid event.
Attendance at Copenhagen Game Collective events implies that the participants agree to, and will abide by, these rules.
If you are being harassed, notice that someone else is being harassed, or have any other concerns, please contact a Safer Space Ambassador, recognizable by a Safer Space button, see image.

Safer Space Ambassadors are ready to help out in any possible way, e.g. contacting venue security or local law enforcement, provide escorts, or otherwise assist those experiencing harassment to feel safe for the duration of the events.

Whilst we would like to feel that we offer an environment in which you can voice concerns about incidents as and when they happen we also welcome you to reach out to us to inform us of past harassment or incidents related to our events which made you feel uncomfortable or unsafe.

We value your attendance!

 

Local law enforcement: [Emergency](+45) 112 [non-emergency] (+45) 114
Local sexual assault hot-line: Danners Krisecenter, open for personal advice all days between 11-14.30
[Adress] Nansensgade 1, 1366 København K
[Phone hotline] +45 3333 0047
For injuries or sudden illness: (+45) 1813
Local taxi company: +45 35 35 35 35

***Note for safe/anonymous reports of harassment***

We believe people should feel safe in reporting issues of harassment. When contacting collective members, by word or mail, your reports will stay anonymous unless otherwise stated. Your privacy is of utmost importance.
We can be reached at: info@cphgc.org
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The text for this policy is adapted from http://geekfeminism.wikia.com/wiki/Conference_anti-harassment

Virtuoso release event

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Friend of the Collective Anders Monrad will shortly be releasing his app Virtuoso for the iPhone. Virtuoso is a gestural music app with unusually (for a phone app) deep sound generation possibilities. The app is curated by Haandholdt. It is also delightfully dance-like in use.

On this coming Thursday at five, Nikolaj Kunsthal is hosting a release event. Here, you’ll be able to hear the app in concert, and listen to Monrad in an artist talk with – and this is quite a scoop – composer Fuzzy Danish electronic music-grand old man.

Here it is in action:

NORDIC GAME INDIE SENSATION 2014: AMONG THE SLEEP

The audience favorite at the 5th Nordic Game Indie Night during the 10th Nordic Game Conference was Among the sleep, by Krillbite. Thanks to all participants, nominees, the winners and everybody who voted, as well as Nordic Game for having us. And thank you for attending the Nordic Game Indie Night live, and supporting us in experimenting with talks, giving the stage to projects and people that we think deserve the spotlight.
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NGIN 2014 Finalists

Whew! This year the Nordic Indie Sensation had almost a hundred game submissions. The jury included CPHGC members, past winners as well as game thinkers and critics; their task has been to evaluate each entrant on its own merits. When selecting for a category as nebulous as “Indie Sensation”, even without taking the diversity of submitted games into account, that has been a challenge. An exciting one.

Just like every year, we have no intention of promoting our shortlist  as “The Eight Best Nordic Indie Games”. We have instead tried to celebrate the diversity that we found in the submissions – you’ll find larger and smaller projects, made by newly established as well as experienced studios, released and in development. In this competition, we are not looking for what is on top of the ladder, rather we go digging for the creamy filling which sits at the core of exactly what Nordic indie games are to us. Common to all of them is that they have a hearty experimental core, that they try for something out of the ordinary, be it a novel aestethic, a twist on an old mechanic, a fresh narrative, or are just so plain well-tuned that they bowled us over.

They all do what they set out to do, and they do it well. Common to all of them is that they are worth showcasing and celebrating.

Now, as for the submissions that didn’t make the nominees list, we have no doubts that we’ll see quite a few of the teams or games in the regular Nordic Game Awards in the years to come. Time may yet prove that we missed some real sensations – but we’ll gladly be proven wrong.

As the dust is settling, it’s obvious to us that Nordic indie games are alive and well, and that there exists a healthy diversity in geography, scope, budgets, target demographics, development methods and company structures. Not to mention stuff like game design sensibility, genre (or not), aesthetic goals and artistic intent.

Again, thanks for all the submissions!

The 2014 Nordic Game Indie Sensation Award Nominees:

Among The Sleepby Krillbite (Norway)

Chronologyby osao games (Denmark)

else { Heart.break() }, by Erik Svedäng, Niklas Åkerblad, Tobias Sjögren, Oscar Rydelius (Sweden)

Future Unfolding, by Spaces Of Play (Sweden)

Goat Simulator, by Coffee Stain Studios (Sweden)

ORBITby 4Bit Games (Norway)

Savant – Ascentby D-Pad Studio (Norway)

Shiftlings,  by Rock Pocket Games (Norway)

The eight selected games will be showcased Wednesday May 21st from 18.00 at Slagthuset, Malmö. One of the games will be selected by public voting during the night to receive the “Indie Sensation Award” at the Nordic Game Awards May 22nd. The evening is free and open to the public and will features inspirational and experimental speakers. We will release more information about the program for the evening in the following weeks, stay tuned.

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Interview about a yellow banana

Writing our retrospective blog post made me think about the trip to the Maldives. Besides us in the collective, there were also other game designers that were doing other cool stuff. Andrea Hasselager, that I had the opportunity to work with since, and William Drew were also part of the team. They were working on another project that I was only marginally involved in, but very fascinated by. They were doing a performative game about a human size banana.

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I have my own ideas and thoughts about my work in the Maldives, but I wanted to know more about her experiences there. That’s why I interviewed her for this blog post and you can read about it here:

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We’re going to the Maldives – day 0

Yay! We got invited to participate in this cool game design trip to the Maldives.

Amani Naseem of the Collective has invited a group of international game designers to go and design games and make playful events in the capital city of the Maldives, Malé. We will work with key artists, thinkers and organizers in the Maldives and create a playful event in the public spaces of Malé.

Image courtesy of Ida Marie Toft

There are more reasons why we go to the Maldives of all places in the world. Firstly; Amani is from there. She has family there.and knows a lot of the local community. Secondly, Amani was invited to join the Maldivian pavilion for this year’s Venice Biennale and decided to invite designers to do collaborative game design events in the Maldives and in Venice.

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Nordic Game Jam Pre-jam Party 2013

Nordic Game Jam is coming up really soon and Copenhagen Game Collective, as always, is hosting a pre-party the day before.

This year we have packed more activities into the program. There will be lots of music, social and physical games, so put your social gloves on and get down to Sydhavn to have some fun and meet some people before the big event!

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Nordic Game Indie Sensation 2012: LAZA KNITEZ!

So much stuff is going on right now so we have a hard time catching up. Nordic Game Conference is over and we had a blast. We kicked off the conference by organizing an indie summit, party and exhibition the day before the main conference and over 600 people showed up.

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Check out this video from GRTV which captures a lot of moments from the conference. 03:24: Me being hungover, 4:16: Nifflas talking about the game How the Game, and 09:45: Team Buttfighter receiving the Indie Sensation Award 2012 for their local multiplayer arcade game LAZA KNITEZ!. Team Buttfighter used the occasion on stage to knight the best LAZER KNITEZ! player in the lazerwerse, Simon Gustaffson from Redgrim.

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Street Arcade @ Distortion Program

Street Arcade @ Distortion Flyer

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The Indie Royale All-Charity Pack

Copenhagen Game Collective is proud to announce being part of the first Indie Royale All-Charity lightning pack:

In the Indie Royale All-Charity Pack, four indie developers has chosen to donate their games to you, if you choose to donate to charity of their choice. 100% of the donations (after credit cards fees) goes to charities – so what are you waiting for?

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