Blog

Our everyday thoughts are presented here. Things we do, upcoming events or just crazy ramblings!
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  • Nifflas in Copenhagen!

    Our friend Nifflas, game designer extraordinaire, was in Copenhagen this month for the Nordic Game Jam. He also gave a fantastic lecture at IT University of Copenhagen’s Spring 2010 Game Lecture series.  Recorded in all its glory, here: Game Lecture Series – Episode 1: Nicklas Nygren from itucph on Vimeo.

  • Fuck You Buddy Performance and Game Night Surprise with CGC

    [singlepic id=246 w=480 h=360 float=] Copenhagen Game Collective and Recoil Performance Group invite you to a performance of Fuck You Buddy, preceded by a short demonstration of and discussion of Dark Room Sex Game. Fuck You Buddy is a new dance performance presented by the Recoil Performance Group, and involves four female dancers with choreography…

  • Nordic Game Jam Opening Party

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  • Nordic Game Jam 2010 sign-up is open!

    [singlepic id=98 w=320 h=240 float=] The Nordic Game Jam (NGJ) is a fantastic event that is very well known to many Nordic game developers. At this event,  students, professionals, hobbyists and a new generation of game developers meet and work together on games. The NGJ is all about creativity, experimentation, fun, crunching under pressure, socializing…

  • Half-Minute Hero

    At the Nordic Game Jam this past year, one of the constraints was that the game take only five minutes. We decided to run with that constraint by choosing the genre least likely to make sense in such a time frame – the MMORPG. It was an obvious joke, but still a fun one. Thus…

  • Free Money!

    The Danish computer game support program, New Danish Screen, has been running for two years now handing out free money to promising Danish game developers on a bi-yearly basis. This Fall they handed out their last bag of money (now, a new political media agreement has to be negotiated in 2010). We’ve had an excellent…

  • No More Sweden (Part 2): “R-Type almost pi”

    Four months later?! Sure, No More Sweden 2009 happened all the way back in July, but after my most recent lecture on abusive game design, I realized I had forgotten to blog about R-Type 3.141592653589793238469 (also known as “R-Type almost pi”). Well, here we go. Better late than never, right? As I wrote back in…

  • Gestural Gameplay, The Right Way (Part 1)

    So, we just submitted grant applications (to both DFI’s New Danish Screen and Nordic Game’s Development Support) to fund the continued development of Face-off in the Magic Circle. Wish us luck! [singlepic id=11 w=400 float=none] In our application(s), we argued that Face-off is not just a promising design idea, but also a promising business idea.…

  • Train Mafia, CPH Edition

    This week Lau and I finally ran Train Mafia here in Copenhagen, on the Metro! [singlepic id=93 w=450 float=none] We started at Islands Brygge, went down to Vestamager, rode all the way to Vanløse, and then ended back at Islands Brygge.

  • CBCG @ SIGGRAPH 2009

    The Collectible Business Card Game (CBCG) is a game that me, Doug, and Mike started to play to pass the time at the 2008 Nordic Game Conference. The game was also a kind of design challenge: we wanted to collect as many business cards as possible, and then play a Magic: the Gathering-like game with…