Author Archives

We’re going to Amaze-a – we’re gonna have a party, wowowow

Just a little update. A lot of the members are going to A Maze festival in Berlin to show the projects they are working on and hanging out. Some of them are even nominated in different categories. Mads, Joon and Jonas from Glitchnap are showing their new Sentree (previously Zumbie) that I’m looking forward to […]

Lyst Open Call

We are pleased to announce the Lyst Summit 2015, the 2th annual Summit about Romance, Love and Sex in games. We have now created a network of groups and individuals that will help os make the Summit a reality for the next 3 years. The next summit will happen in Helsinki in  5-7th of June 2015. Read […]

Lyst – a symposium and game jam celebrating Love, Romance and Sex in Games

Thinking back at Lyst now, I can’t say anything else than it was really amazing. I can’t think of one thing that was not great! On so many levels: Speakers, food, people, games… It was the first time for someone from Copenhagen Game Collective and Game Girl Workshop to come together and organize something like […]

Lyst Summit on 6-8th of June

We have created a summit that celebrates Romance, Love and Sex in games, called Lyst Summit. There will be a full day conference on the subject with inspiring speakers followed by a game jam that focusses only on these subjects. The whole thing will be held from the 6-8th of June. We feel that ‘Lyst’ […]

w00t 2014

This years Play Festival: w00t is going to be blazingly fun. We are in the middle of organizing it and finding cool game designers and speakers to join us. Right now we need your games. If you have a game that could be played at w00t, please submit it to our open call here (deadline […]

Interview about a yellow banana

Writing our retrospective blog post made me think about the trip to the Maldives. Besides us in the collective, there were also other game designers that were doing other cool stuff. Andrea Hasselager, that I had the opportunity to work with since, and William Drew were also part of the team. They were working on […]

2013 – a retrospect

When I look back at 2013 I lose my breath. It has been a tremendously great year for us. Not in the sense of releasing professional games (albeit some of us have had some success in our companies with that. Read: KnapNok Games’ Spin the bottle and Cloud Chamber). But more in the sense of building […]

The Collective at Roskilde Festival

This year we’re going to Roskilde Festival to have fun and show some games. We are going to show some of our games, while some of us are helping Invisible Playground with one of their more physical installation piece games; Giant Starfish Kraken, while some of us are helping out Die gute Fabrik of JS Joust fame with their […]

w00t w00t

The weekend has passed and so has the festival. We have had great response and a lot of fun running this festival. There were so many cool game talks people, boardgame people and cool game designers running their street games. I even had a friend not usually associating with games being there with his two […]

CLICK festival – Workshops

We love experimenting with new ways of thinking about games and we do it often. Now we want to introduce our methodology to the world. That is why we in collaboration with Click festival have created 4 different workshops. Workshops where we play around with technology to create new kinds of interfaces for games. The […]