Writing our retrospective blog post made me think about the trip to the Maldives. Besides us in the collective, there were also other game designers that were doing other cool stuff. Andrea Hasselager, that I had the opportunity to work with since, and William Drew were also part of the team. They were working on […]
- Dark Room Sex Game
- 5 Minute MMORPG
- Train Mafia
- Game Studies Card Game
- Where is my Heart?
- Fuck You, It’s Art!
- Monkey See, Monkey Mime
- Johann Sebastian Joust!
- Danish Clapping Game
- Brutally Unfair Knytt
- The Human Reconfigured
- Escape from the Dark Void
Author Archives Patrick
When I look back at 2013 I lose my breath. It has been a tremendously great year for us. Not in the sense of releasing professional games (albeit some of us have had some success in our companies with that. Read: KnapNok Games’ Spin the bottle and Cloud Chamber). But more in the sense of building […]
This year we’re going to Roskilde Festival to have fun and show some games. We are going to show some of our games, while some of us are helping Invisible Playground with one of their more physical installation piece games; Giant Starfish Kraken, while some of us are helping out Die gute Fabrik of JS Joust fame with their […]
The weekend has passed and so has the festival. We have had great response and a lot of fun running this festival. There were so many cool game talks people, boardgame people and cool game designers running their street games. I even had a friend not usually associating with games being there with his two […]
We love experimenting with new ways of thinking about games and we do it often. Now we want to introduce our methodology to the world. That is why we in collaboration with Click festival have created 4 different workshops. Workshops where we play around with technology to create new kinds of interfaces for games. The […]
Read about the background of this trip here. We got the move controllers water-proofed and were excited to try our underwater idea. We thought of having an underwater minefield of floating move controllers. If you touched one, a chain reaction would start, and you would hear sounds played from above the water. However, as soon […]
Read about the background of this trip here. At our third day here we wanted to get to know the local culture more. We wanted to hear some local fairytales and folk stories. That’s why we arranged a get-together with some of the locals at a café on a Malé suburb – Villingili (it’s on […]
Read about the background of this trip here. The last couple of days we have been settling in. Getting to know the “island time” and meeting local people and Amani’s family. All very nice people. I got to play a game with the locals that they claim is the predecessor of the other games in […]
Yay! We got invited to participate in this cool game design trip to the Maldives. Amani Naseem of the Collective has invited a group of international game designers to go and design games and make playful events in the capital city of the Maldives, Malé. We will work with key artists, thinkers and organizers in […]
Ohh noooo. Last week, some burglars went into Chassis Arcade, our favorite Arcade in Copenhagen (read: only arcade) and stole a lot of things. As we have written earlier, we really like this place. They have also been helpful with lending us machines for different events we have been hosting. Latest, the Nordic Game Jam’s pre-party, where we […]