LYST 2016 – OPEN CALL – EXTENDED DEADLINE

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If you have an idea for a talk, workshop or performance, we’ve extended our open call for Lyst – romance, love and sex in games, so you still have a chance to be part!

Open call – extended deadline

Come join us in Norway this summer!

Dark Room Sex Game: Hip Edition

 

OR WHAT HAPPENED AT THE PIXELPORNO 0.2 EXHIBITION IN LINZ

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Days are getting darker, blog posts successively more nostalgic. This time, we’re remembering our trip to the Pixelporno 0.2 exhibition in Linz (AT) where we gave a talk on intimate design, showed Cunt Touch This and ran Dark Room Sex Game for a night. At least that’s the things we set out to do there. What we didn’t know is that the Linzers are not only hard to impress, but eager to try things out, experiment, go wild. This is how we ended up in an enthusiastic modding session of Dark Room Sex Game; blinking controllers dancing between swaying bodies, pelvises banging against each other. Dark Room Sex Game: The Hip Edition was born.

Since no official records exist of that evening, let’s try to revisit the scene, and imagine the things that might have gone on in the mind of the modder.

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The Lyst Summit meets Arse Elektronika.

Arse Elektronika 2015: SHOOT YOUR WORKLOAD

Arse Elektronika. A festival about sex and tech. What to expect? Arse Elektronika has a long history of presenting objects/toys/games and gathering professionals that work in the sex/tech industry. Many things presented at Arse have at first seemed quite novel, but have then later become mainstream, as this year’s Arse winner probably will too (more later). Past Arse conferences has each year focused on different topics within sex and tech.
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Lyst 2015

Our bodies might have moved from Vartiosaari, the Finnish fairytale island, ticks, amazing people, crazy game ideas and freezing nights in tents, but our hearts and minds are still lingering at Lyst 2015 in Helsinki.

This year’s Lyst was the first Lyst co-organized by our Scandinavian network.

We held our Symposium in Helsinki city center in the cosy WHS Teatteri Union, and the game jam was held on the beautiful island Vartiosaari, just outside Helsinki city center.

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Lyst – a symposium and game jam celebrating Love, Romance and Sex in Games

Thinking back at Lyst now, I can’t say anything else than it was really amazing. I can’t think of one thing that was not great! On so many levels: Speakers, food, people, games… It was the first time for someone from Copenhagen Game Collective and Game Girl Workshop to come together and organize something like this, and we were quite nervous. Especially taking the topics into account: Romance, love and sex in games. It felt like so many things could go wrong, on so many levels.

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Patrick Jarnfelt from CphGC and I, Andrea Hasselager from Game Girl Workshop first started collaborating on the iPad game Moontide (still in production), an abstract game that emotionally follows the female cycle. We quickly found out that we were a dynamic duo, and when Patrick told me about the idea that had been circulating around Copenhagen Game Collective for a while: A game jam about relationships emotions, and sex, I was like ’Let’s do it!’ CGC had been a bit hesitant about doing it, because of it being sensitive topics and stepping into the (important) and ongoing discussions in the games industry, right now. I guess our conclusion was: Yea, we will probably make mistakes, but if you don’t start somewhere, you will never start. Read more »

Lyst Summit on 6-8th of June

We have created a summit that celebrates Romance, Love and Sex in games, called Lyst Summit. There will be a full day conference on the subject with inspiring speakers followed by a game jam that focusses only on these subjects. The whole thing will be held from the 6-8th of June.

We feel that ‘Lyst’ is a great name for what we want to do, since it means lust, but also desire or “wanting”. You would for instance say: “har du lyst til …”, which translates to “do you want to …” and it also means Light. Light, because we don’t want to “do it” in the dark 😉

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As you might know, we here at the collective, like to create and play experimental games. Games that push the boundaries of what is regarded as normal subjects for games is our life force. Ever since we created a physical erotic rhythm game (Dark Room Sex Game), themes like romance, gender, sexuality, sex and eroticism in games have captivated us. If not only for the potential of engaging with these subjects, then for the challenge of creating something meaningful with them. We have previously analysed games with erotic content and have written about it on this blog. Good examples that touched upon these topics were few and far apart, so we ended our Erotic Game Tip on the blog, but the passion for it never died.

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Games, Body Contact and Femminist Issues

This is an “answer” to Jordan Erica Webber and Laura Kate Dale’s series of letters published on IndieHaven and Godiva Gamers discussing the game called Hugatron (website and Tumblr). I am not affiliated with Hugatron in any way.

Dear Jordan and Laura

Thank you for sharing an insightful email conversation about your experiences watching a group of people playing Hugatron. Hugatron is a simple game where two random players are paired up and have to hug each other in an awkward way until one gives up and resign. Laura most strongly describes her discomfort early in your conversation:

Honestly, I was sat watching this group of men, being egged on and encouraged to make each other uncomfortable with physical contact and just felt really uneasy about the whole concept. Something about a supposedly social game that required players to make each other feel uncomfortable, then not complain about that discomfort for fear of losing just felt like it had some uncomfortable implications for social settings that may contain multiple genders/ sexual orientations/ levels of comfort with personal space etc.

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We need your help to remake Dark Room Sex Game

In 2008 we made a weird experimental no-graphics erotic collaborative rhythm game called Dark Room Sex Game. We are now remaking this game to be controlled with PlayStation Move controllers and we need your help (believe us, the original implementation with Wiimotes was a hassle).

Dark Room Sex Game HD will feature easy connection with PS Move controllers and enhanced light feedback. The project is non commercial and will be released open source.

We will also completely redo the audio of the game, and that is where you come in! All the new voices in the game will be user submitted, so if you are interested in sighing, moaning, smacking, screaming and crying into a microphone for the sake of… Art, please read the instructions.

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Erotic Game Tip: Fingle

Lau and Sebbe playing fingle

Lau and Sebbe having fun with our new favorite “erotic” game.

At one point in the collectives history we were quite keen on erotic games. Ever since some of us created the Dark Room Sex Game we saw the potential for intimate, sensual and erotic content as an interesting mechanic for social interaction in games. However most erotic games are in fact not erotic, but are with blatant graphics, feels like adolescent pandering and mostly fall into the “nerdy teenager appreciation” category. This became evident when we did research in this area for content we could use in our – at the time – bi-weekly erotic game tip. The goal was to give a tip about some interesting or novel ways erotic themes had been used in games, every other week. However, as I mentioned, there just was not enough content to do so. So we quickly abandoned this idea.  But that shouldn’t stop us from giving a tip of our hat to a studio for actually creating a game in this area that accomplishes the goal of being “erotic”, when we encounter one.

The game I am talking about is called Fingle and the company behind it; Game Oven Studio. They do not promote it as an erotic game per se. However, it is evident after playing the game and talking to Bojan Endrovski, one of the creators behind it, that intimacy plays a huge role in the game. At the nordic game jam Bojan was giving a lecture about his game and at the pre-party for the game jam, which the collective held, we got to play his game with him and talk to him a bit about the game.

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Erotic Game Tip: Sex in Games – Where Do We Draw the Line?

Today, Wednesday the 1st of September, I will be leading a public discussion in Copenhagen at a joint Women in Games and Game Design SIG meeting about sex in games. Here is a description of the theme of the discussion:

Sex in Games – Where Do We Draw the Line?

This summer the Danish political party ‘Socialdemokraterne’ proposed a ban against drawn and animated child pornography – a ban targeting Japanese Hentai and erotic games. Is rape and sex with minors in games morally wrong? Should we ban games that encourage these kinds of behavior, if so, what other kinds of behavior in games do we as a society want to ban? In what ways and to what extent do games affect our behavior? What roles do social norms and culture play in the games we make and interact with in today’s world? What other issues does this potential ban raise, and what larger implications arise for the games industry?

To be earnest, the reason I’m doing this talk is because I was going to write an Erotic Game Tip post about the hentai rape game, RapeLay.

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